public Wave(BoatJourney context, Vector2 position = default(Vector2)) : base(context, "Minigames\\boatJourneyMap", new Rectangle(640, 506, 32, 12), new Vector2(16f, 6f), position) { numFrames = 2; frameInterval = 1.25f; _startPosition = position; }
public Entity(BoatJourney context, string texture_path, Rectangle source_rect, Vector2 origin = default(Vector2), Vector2 position = default(Vector2)) { _context = context; _texture = Game1.temporaryContent.Load <Texture2D>(texture_path); _sourceRect = source_rect; this.origin = origin; this.position = position; }
public WaterSparkle(BoatJourney context) : base(context, "Minigames\\boatJourneyMap", new Rectangle(647, 524, 1, 1), new Vector2(0f, 0f), new Vector2(0f, 0f)) { currentFrame = Game1.random.Next(0, 7); numFrames = 7; frameInterval = 0.1f; _startPosition = position; RandomizePosition(); }
public Boat(BoatJourney context, string texture_path, Rectangle source_rect, Vector2 origin = default(Vector2), Vector2 position = default(Vector2)) : base(context, texture_path, source_rect, origin, position) { }