コード例 #1
0
        public void OnResize(SDVSocialPage nativePage)
        {
            this.NativeSocialPage = nativePage;
            this.FriendSlots      = this.Reflection.GetField <List <ClickableTextureComponent> >(this.NativeSocialPage, "sprites").GetValue();
            this.Names            = this.Reflection.GetField <List <object> >(this.NativeSocialPage, "names").GetValue();

            // Mostly arbitrary since there's no nice way (that i know of) to get the slots positioned correctly...
            this.Offset        = new SVector2(Game1.tileSize / 4, Game1.tileSize / 8);
            this.Zoom          = Game1.options.zoomLevel;
            this.SlotHeight    = this.GetSlotHeight();
            this.LastSlotIndex = -1; // Invalidate
        }
コード例 #2
0
        public override bool OnOpen(IClickableMenu menu)
        {
            // reset
            this.LastHoveredNpc = string.Empty;

            SDVSocialPage nativeSocialPage = this.GetNativeSocialPage(menu);

            if (nativeSocialPage != null)
            {
                this.SocialPage.Init(nativeSocialPage, this.Reflection);
            }
            return(base.OnOpen(menu));
        }
コード例 #3
0
        public override bool OnOpen(IClickableMenu menu)
        {
            // Reset
            lastHoveredNPC = string.Empty;

            SDVSocialPage nativeSocialPage = GetNativeSocialPage(menu);

            if (nativeSocialPage != null)
            {
                socialPage.Init(nativeSocialPage);
            }
            return(base.OnOpen(menu));
        }
コード例 #4
0
        private SDVSocialPage GetNativeSocialPage(IClickableMenu menu)
        {
            SDVSocialPage nativeSocialPage = null;

            try
            {
                nativeSocialPage = (SDVSocialPage)(
                    (List <IClickableMenu>) typeof(GameMenu)
                    .GetField("pages", BindingFlags.Instance | BindingFlags.NonPublic)
                    .GetValue(menu))[GameMenu.socialTab];
            }
            catch (Exception ex)
            {
                Utils.DebugLog("Failed to get native social page: " + ex.ToString(), StardewModdingAPI.LogLevel.Warn);
                return(null);
            }

            return(nativeSocialPage);
        }
コード例 #5
0
        public void OnResize(SDVSocialPage nativePage)
        {
            this.NativeSocialPage = nativePage;
            this.FriendSlots      = this.Reflection.GetField <List <ClickableTextureComponent> >(this.NativeSocialPage, "sprites").GetValue();
            this.Names            = this.Reflection.GetField <List <object> >(this.NativeSocialPage, "names").GetValue();

            if (this.FriendSlots.Count == 0)
            {
                Utils.DebugLog("Failed to init SocialPage: No friend slots found.", LogLevel.Error);
                return;
            }

            // The slot bounds begin after a small margin on the top and left side, likely to make it easier to align
            // the slot contents. We need to offset by this margin so that when you mouse over where the slot actually begins
            // it's correctly detected.
            // These offset values are kind of magic based on what looked right as I couldn't find a nice way to get them.
            this.SlotBoundsOffset = new SVector2(Game1.tileSize / 4, Game1.tileSize / 8);
            this.SlotHeight       = this.GetSlotHeight();
            this.PageBounds       = this.MakePageBounds();
            LastSlotIndex         = this.GetSlotIndex();
        }
コード例 #6
0
 public override void receiveLeftClick(int x, int y, bool playSound = true)
 {
     if (upButton.containsPoint(x, y) && slotPosition > 0)
     {
         upArrowPressed();
         Game1.playSound("shwip");
     }
     else if (downButton.containsPoint(x, y) && slotPosition < sprites.Count - 5)
     {
         downArrowPressed();
         Game1.playSound("shwip");
     }
     else if (scrollBar.containsPoint(x, y))
     {
         scrolling = true;
     }
     else if (!downButton.containsPoint(x, y) && x > xPositionOnScreen + width - 96 && x < xPositionOnScreen + width + 128 && y > yPositionOnScreen && y < yPositionOnScreen + height)
     {
         scrolling = true;
         leftClickHeld(x, y);
         releaseLeftClick(x, y);
     }
     for (int i = 0; i < characterSlots.Count; i++)
     {
         if (i < slotPosition || i >= slotPosition + 5 || !characterSlots[i].bounds.Contains(x, y))
         {
             continue;
         }
         bool fail = true;
         if (names[i] is string)
         {
             Character character = Game1.getCharacterFromName((string)names[i]);
             if (character != null && Game1.player.friendshipData.ContainsKey(character.name))
             {
                 fail = false;
                 Game1.playSound("bigSelect");
                 int         cached_slot_position = slotPosition;
                 ProfileMenu menu = new ProfileMenu(character);
                 menu.exitFunction = delegate
                 {
                     SocialPage socialPage = ((GameMenu)(Game1.activeClickableMenu = new GameMenu(2, -1, playOpeningSound: false))).GetCurrentPage() as SocialPage;
                     if (socialPage != null)
                     {
                         Character character2 = menu.GetCharacter();
                         if (character2 != null)
                         {
                             int num = 0;
                             while (true)
                             {
                                 if (num >= socialPage.names.Count)
                                 {
                                     return;
                                 }
                                 if (socialPage.names[num] is string && character2.Name == (string)socialPage.names[num])
                                 {
                                     break;
                                 }
                                 num++;
                             }
                             socialPage.slotPosition = cached_slot_position;
                             socialPage._SelectSlot(socialPage.characterSlots[num]);
                         }
                     }
                 };
                 Game1.activeClickableMenu = menu;
                 if (Game1.options.SnappyMenus)
                 {
                     menu.snapToDefaultClickableComponent();
                 }
             }
         }
         if (fail)
         {
             Game1.playSound("shiny4");
         }
         break;
     }
     slotPosition = Math.Max(0, Math.Min(sprites.Count - 5, slotPosition));
 }
コード例 #7
0
 /*********
 ** Public methods
 *********/
 public void Init(SDVSocialPage nativePage, IReflectionHelper reflection)
 {
     this.Reflection = reflection;
     this.OnResize(nativePage);
 }