コード例 #1
0
        /// <summary>
        /// The new method to replace Stardew Valley's Bundle.cs's canAcceptThisItem
        /// </summary>
        /// <param name="item">The item you are trying to deposit</param>
        /// <param name="slot">The slot you're trying to deposit to</param>
        /// <param name="ignore_stack_count">Whether we don't care about stack count</param>
        /// <returns>What item the player should get back after trying to depositing</returns>
        public bool NewCanAcceptThisItem(SVItem item, ClickableTextureComponent slot, bool ignore_stack_count = false)
        {
            SVBundle bundle =
                Globals.ModRef.Helper.Reflection
                .GetField <SVBundle>(_currentActiveBundleMenu, "currentPageBundle", true)
                .GetValue();

            bool isRing = item is Ring;

            if (!bundle.depositsAllowed || (!isRing && !(item is SVObject)))
            {
                return(false);
            }
            SVObject @object = item as SVObject;

            for (int index = 0; index < bundle.ingredients.Count; ++index)
            {
                if (isRing || bundle.IsValidItemForThisIngredientDescription(@object, bundle.ingredients[index]) &&
                    (ignore_stack_count || bundle.ingredients[index].stack <= item.Stack) &&
                    (slot == null || slot.item == null))
                {
                    return(true);
                }
            }
            return(false);
        }
コード例 #2
0
        /// <summary>
        /// Replaces the tryToDepositThisItem method in Stardew Valley's Bundle.cs with this file's NewTryToDepositItem method
        /// NOTE: THIS IS UNSAFE CODE, CHANGE WITH EXTREME CAUTION
        /// </summary>
        public static void ReplaceTryToDepositMethod()
        {
            SVBundle bundle =
                Globals.ModRef.Helper.Reflection
                .GetField <SVBundle>(_currentActiveBundleMenu, "currentPageBundle", true)
                .GetValue();

            if (bundle == null)
            {
                return;
            }

            MethodInfo methodToReplace = Globals.ModRef.Helper.Reflection.GetMethod(bundle, "tryToDepositThisItem", true).MethodInfo;
            MethodInfo methodToInject  = typeof(BundleMenuAdjustments).GetMethod("NewTryToDepositItem");

            Globals.RepointMethod(methodToReplace, methodToInject);
        }
コード例 #3
0
        /// <summary>
        /// Replaces the canAcceptThisItem method in Stardew Valley's Bundle.cs with this file's NewCanAcceptThisItem method
        /// NOTE: THIS IS UNSAFE CODE, CHANGE WITH EXTREME CAUTION
        /// </summary>
        public static void ReplaceCanAcceptThisItemMethod()
        {
            SVBundle bundle =
                Globals.ModRef.Helper.Reflection
                .GetField <SVBundle>(_currentActiveBundleMenu, "currentPageBundle", true)
                .GetValue();

            if (bundle == null)
            {
                return;
            }

            var        signature       = new[] { typeof(SVItem), typeof(ClickableTextureComponent), typeof(bool) };
            MethodInfo methodToReplace = bundle.GetType().GetMethod("canAcceptThisItem", signature);
            MethodInfo methodToInject  = typeof(BundleMenuAdjustments).GetMethod("NewCanAcceptThisItem");

            Globals.RepointMethod(methodToReplace, methodToInject);
        }
コード例 #4
0
        /// <summary>
        /// The new method that replaces Stardew Valley's Bundle.cs's tryToDepositThisItem with this file's NewTryToDepositItem
        /// </summary>
        /// <param name="item">The item you are trying to deposit</param>
        /// <param name="slot">The slot you're trying to deposit to</param>
        /// <param name="noteTextureName">Unsure what this is</param>
        /// <returns>What item the player should get back after trying to depositing</returns>
        public SVItem NewTryToDepositItem(SVItem item, ClickableTextureComponent slot, string noteTextureName)
        {
            SVBundle bundle =
                Globals.ModRef.Helper.Reflection
                .GetField <SVBundle>(_currentActiveBundleMenu, "currentPageBundle", true)
                .GetValue();

            if (!bundle.depositsAllowed)
            {
                if (Game1.player.hasCompletedCommunityCenter())
                {
                    Game1.showRedMessage(Game1.content.LoadString("Strings\\UI:JunimoNote_MustBeAtAJM"));
                }
                else
                {
                    Game1.showRedMessage(Game1.content.LoadString("Strings\\UI:JunimoNote_MustBeAtCC"));
                }
                return(item);
            }

            bool isRing = item is Ring;

            if (!(item is SVObject || isRing) || item is Furniture)
            {
                return(item);
            }
            SVObject @object       = item as SVObject;
            bool     ringDeposited = false;

            for (int index = 0; index < bundle.ingredients.Count; ++index)
            {
                if (!bundle.ingredients[index].completed &&
                    bundle.ingredients[index].index == (int)((NetFieldBase <int, NetInt>)item.parentSheetIndex) &&
                    (
                        item.Stack >= bundle.ingredients[index].stack &&
                        (isRing || (int)((NetFieldBase <int, NetInt>)@object.quality) >= bundle.ingredients[index].quality)
                    ) &&
                    slot.item == null)
                {
                    if (isRing)
                    {
                        ringDeposited = true;
                    }
                    item.Stack -= bundle.ingredients[index].stack;
                    bundle.ingredients[index] = new BundleIngredientDescription(bundle.ingredients[index].index, bundle.ingredients[index].stack, bundle.ingredients[index].quality, true);
                    bundle.ingredientDepositAnimation(slot, noteTextureName, false);
                    slot.item = new SVObject(bundle.ingredients[index].index, bundle.ingredients[index].stack, false, -1, bundle.ingredients[index].quality);
                    Game1.playSound("newArtifact");
                    (Game1.getLocationFromName("CommunityCenter") as CommunityCenter).bundles.FieldDict[bundle.bundleIndex][index] = true;
                    slot.sourceRect.X = 512;
                    slot.sourceRect.Y = 244;

                    Multiplayer multiplayer = Globals.ModRef.Helper.Reflection
                                              .GetField <Multiplayer>(typeof(Game1), "multiplayer", true)
                                              .GetValue();
                    multiplayer.globalChatInfoMessage("BundleDonate", Game1.player.displayName, slot.item.DisplayName);
                }
            }
            if (!ringDeposited && item.Stack > 0)
            {
                return(item);
            }
            return(null);
        }