public EquatorialCoords(Quaternion rotation, double radius = 1) { var euler = rotation.eulerAngles; this.declination = -StarMath.DegZero360To90(euler.x); this.rightAscention = (360 - euler.y) * StarMath.deg2hours; this.radius = radius; }
public HorizontalCoords(Quaternion rotation) { var euler = rotation.eulerAngles; this.altitude = -StarMath.DegZero360To90(euler.x); this.azimuth = euler.y; this.radius = 1; // Debug.Log($"CoordinatesUI - e: {euler.y}\talt: {altitude}"); }