コード例 #1
0
        void Update()
        {
            if (celestialOrigin.coordinateType != CelestialCoordinateType.Horizontal)
            {
                text.text = "";
                return;
            }
            switch (coordsType)
            {
            case CelestialCoordinateType.Horizontal:
            default:
                var horiz = new HorizontalCoords(cameraRotation.value);
                text.text = $"Az: {horiz.azimuth.ToString("0.0")}\nAlt: {horiz.altitude.ToString("0.0")}";
                break;

            case CelestialCoordinateType.Equatorial:
                var rot = Quaternion.Inverse(equatorialOrigin.value) * cameraRotation.value;
                var equ = new EquatorialCoords(rot);
                text.text = $"RA: {equ.rightAscention.ToString("0.0")}\nDec: {(equ.declination).ToString("0.0")}";
                break;

            case CelestialCoordinateType.Ecliptic:
                var ecl = EclipticCoords.FromQuaternionUntested(cameraRotation.value);
                text.text = $"Lon: {ecl.longitude.ToString("0.0")}\nLat: {ecl.latitude.ToString("0.0")}";
                break;
            }
        }
コード例 #2
0
        void Update()
        {
            var lst     = StarMath.LocalSiderealTime(astrobodiesSO.value, geocoordsSO.value, day.value);
            var obl_ecl = StarMath.ObliquityOfEcliptic(day.value);

            // var dirVernalEq_equatorial = new EquatorialCoords(0,0);


            var dirVernalEquinox_equ = new EquatorialCoords(0, 0);
            var dirCelestialPole_equ = new EquatorialCoords(0, 90);

            if (correctForPrecession)
            {
                dirVernalEquinox_equ = dirVernalEquinox_equ.ToCorrectedPrecession(day.value, obl_ecl);
                dirCelestialPole_equ = dirCelestialPole_equ.ToCorrectedPrecession(day.value, obl_ecl);
            }
            var dirVernalEquinox_vec = dirVernalEquinox_equ.ToVector3();
            var dirCelestialPole_vec = dirCelestialPole_equ.ToVector3();

            Vector3 dirForward, dirUp;

            switch (coordinateType)
            {
            default:
            case CelestialCoordinateType.Horizontal:
                dirForward = dirVernalEquinox_equ
                             .ToHorizontal(geocoordsSO.value, lst)
                             .ToVector3();
                dirUp = dirCelestialPole_equ
                        .ToHorizontal(geocoordsSO.value, lst)
                        .ToVector3();
                break;

            case CelestialCoordinateType.Equatorial:
                dirForward = dirVernalEquinox_vec;
                dirUp      = dirCelestialPole_vec;
                break;

            case CelestialCoordinateType.Ecliptic:
                dirForward = Vector3.forward;
                dirUp      = Vector3.up;
                break;
            }
            transform.localRotation = Quaternion.LookRotation(dirForward, dirUp);
            equatorialOrigin.value  = Quaternion.LookRotation(dirVernalEquinox_vec, dirCelestialPole_vec);
        }