/// <summary> /// Clones the specified LST CharacterSkill. /// </summary> /// <param name="lstCharacterSkill">The LST CharacterSkill.</param> /// <returns>List<CharacterSkill></returns> static public List <CharacterSkill> Clone(List <CharacterSkill> lstCharacterSkill) { List <CharacterSkill> lstCCharacterSkill = new List <CharacterSkill>(); foreach (CharacterSkill objCharacterSkill in lstCharacterSkill) { lstCCharacterSkill.Add(CharacterSkill.Clone(objCharacterSkill)); } return(lstCCharacterSkill); }
//TODO: Unit Test static public CharacterSkill GetCharacterSkillFromListBySkill(Skill objSkill, List <CharacterSkill> lstCharSkill) { CharacterSkill objReturnCharSkill = new CharacterSkill(); foreach (CharacterSkill objCharSkill in lstCharSkill) { if (objSkill.SkillID == objCharSkill.objSkill.SkillID) { objReturnCharSkill = objCharSkill; } } return(objReturnCharSkill); }
/// <summary> /// Sets the reader to object. /// </summary> /// <param name="objCharacterSkill">The object character skill.</param> /// <param name="result">The result.</param> private void SetReaderToObject(ref CharacterSkill objCharacterSkill, ref SqlDataReader result) { if (result.HasRows) { objCharacterSkill.CharacterID = (int)result.GetValue(result.GetOrdinal("CharacterID")); objCharacterSkill.SkillID = (int)result.GetValue(result.GetOrdinal("SkillID")); objCharacterSkill.HalfLevel = (int)result.GetValue(result.GetOrdinal("HalfLevel")); objCharacterSkill.AbilityMod = (int)result.GetValue(result.GetOrdinal("AbilityMod")); objCharacterSkill.Trained = (int)result.GetValue(result.GetOrdinal("Trained")); objCharacterSkill.SkillFocus = (int)result.GetValue(result.GetOrdinal("SkillFocus")); objCharacterSkill.Miscellaneous = (int)result.GetValue(result.GetOrdinal("Miscellaneous")); objCharacterSkill.FeatTalentMod = (int)result.GetValue(result.GetOrdinal("FeatTalentMod")); Skill objSkill = new Skill(); objCharacterSkill.objSkill = objSkill.GetSkill(objCharacterSkill.SkillID); } }
/// <summary> /// Gets the character skill list. /// </summary> /// <param name="strSprocName">Name of the string sproc.</param> /// <param name="strWhere">The string where.</param> /// <param name="strOrderBy">The string order by.</param> /// <returns>List of CharacterSkill Objects</returns> private List <CharacterSkill> GetCharacterSkillList(string strSprocName, string strWhere, string strOrderBy) { List <CharacterSkill> characterSkills = new List <CharacterSkill>(); SqlDataReader result; DatabaseConnection dbconn = new DatabaseConnection(); SqlCommand command = new SqlCommand(); SqlConnection connection = new SqlConnection(dbconn.SQLSEVERConnString); try { connection.Open(); command.Connection = connection; command.CommandType = CommandType.StoredProcedure; command.CommandText = strSprocName; command.Parameters.Add(dbconn.GenerateParameterObj("@strWhere", SqlDbType.VarChar, strWhere, 1000)); command.Parameters.Add(dbconn.GenerateParameterObj("@strOrderBy", SqlDbType.VarChar, strOrderBy, 1000)); result = command.ExecuteReader(); while (result.Read()) { CharacterSkill objCharacterSkill = new CharacterSkill(); SetReaderToObject(ref objCharacterSkill, ref result); characterSkills.Add(objCharacterSkill); } } catch { Exception e = new Exception(); throw e; } finally { command.Dispose(); connection.Close(); } return(characterSkills); }
static public bool FeatOrConditionsMeet(Character objChar, Feat objFeat) { bool returnVal = false; List <FeatPrereqORCondition> lstFPORCond = new List <FeatPrereqORCondition>(); FeatPrereqORCondition objFPORCond = new FeatPrereqORCondition(); List <Talent> lstORTalents = new List <Talent>(); List <Feat> lstORFeats = new List <Feat>(); List <Race> lstORRaces = new List <Race>(); List <TalentTalentTreeRequirement> lstORTalentTrees = new List <TalentTalentTreeRequirement>(); List <TalentAbilityRequirement> lstORAbility = new List <TalentAbilityRequirement>(); List <Skill> lstORSkill = new List <Skill>(); lstFPORCond = objFPORCond.GetFeatPrereqORConditions(objFeat.FeatID); if (lstFPORCond.Count == 0) { returnVal = true; } else { foreach (FeatPrereqORCondition objOrCond in lstFPORCond) { if (objOrCond.FeatRequirementID != 0) { Feat objFR = new Feat(); objFR.GetFeat(objOrCond.FeatRequirementID); lstORFeats.Add(objFR); } if (objOrCond.TalentID != 0) { Talent objTalent = new Talent(); objTalent.GetTalent(objOrCond.TalentID); lstORTalents.Add(objTalent); } if (objOrCond.RaceID != 0) { Race objRace = new Race(); objRace.GetRace(objOrCond.RaceID); lstORRaces.Add(objRace); } if (objOrCond.TalentTreeID != 0) { TalentTalentTreeRequirement objTTTR = new TalentTalentTreeRequirement(); objTTTR.TalentTreeID = objOrCond.TalentTreeID; objTTTR.TalentTreeTalentQuantity = objOrCond.TalentTreeTalentQuantity; lstORTalentTrees.Add(objTTTR); } if (objOrCond.AbilityID != 0) { TalentAbilityRequirement objTAR = new TalentAbilityRequirement(); objTAR.AbilityID = objOrCond.AbilityID; objTAR.AbilityMinium = objOrCond.AbilityMinimum; lstORAbility.Add(objTAR); } if (objOrCond.SkillID != 0) { Skill objSkill = new Skill(); objSkill.GetSkill(objOrCond.SkillID); lstORSkill.Add(objSkill); } } //Got all the lists full, have to check to see if the character has ANY of these, if they do then we jump out and are done //Talent bool blnTalentFound = false; foreach (Talent objSearchTalent in lstORTalents) { if (Talent.IsTalentInList(objSearchTalent, objChar.lstTalents)) { blnTalentFound = true; } } if (blnTalentFound) { return(blnTalentFound); } //Feat bool blnFeatFound = false; foreach (Feat objSearchFeat in lstORFeats) { if (Feat.IsFeatInList(objSearchFeat, objChar.lstFeats)) { blnFeatFound = true; } } if (blnFeatFound) { return(blnFeatFound); } //Race bool blnRaceFound = false; foreach (Race objSearchRace in lstORRaces) { if (objSearchRace.RaceID == objChar.RaceID) { blnRaceFound = true; } } if (blnRaceFound) { return(blnRaceFound); } //TalentTree talents (Has x number of talents in a particular tree bool blnTalentTreeQuantityFound = false; foreach (Talent objSearchTalent in lstORTalents) { if (Talent.IsTalentInList(objSearchTalent, objChar.lstTalents)) { blnTalentTreeQuantityFound = true; } } if (blnTalentTreeQuantityFound) { return(blnTalentTreeQuantityFound); } //Ability bool blnAbilityFound = false; foreach (TalentAbilityRequirement objSearchAbility in lstORAbility) { if (Ability.AblityRequirementMet(objSearchAbility.AbilityID, objSearchAbility.AbilityMinium, objChar)) { blnAbilityFound = true; } } if (blnTalentTreeQuantityFound) { return(blnAbilityFound); } //public int SkillID { get; set; } //Race bool blnSkillFound = false; foreach (Skill objSearchSkill in lstORSkill) { if (CharacterSkill.IsSkillInList(objSearchSkill, objChar.lstCharacterSkills)) { blnSkillFound = true; } } if (blnSkillFound) { return(blnSkillFound); } } //went thru everything, nothing found return false; return(returnVal); }
/// <summary> /// Clones the specified object CharacterSkill. /// </summary> /// <param name="objCharacterSkill">The object CharacterSkill.</param> /// <returns>CharacterSkill</returns> static public CharacterSkill Clone(CharacterSkill objCharacterSkill) { CharacterSkill objCCharacterSkill = new CharacterSkill(objCharacterSkill.CharacterID, objCharacterSkill.SkillID); return(objCCharacterSkill); }