private void InitPlayerShip() { Entity e = world.CreateEntity(); e.SetGroup("SHIPS"); e.AddComponent(pool.TakeComponent <Transform>()); e.AddComponent(pool.TakeComponent <SpatialForm>()); e.AddComponent(pool.TakeComponent <Health>()); e.GetComponent <SpatialForm>().SetSpatialFormFile("PlayerShip"); e.GetComponent <Health>().SetHealth(30); e.GetComponent <Transform>().SetCoords(new Vector3(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height - 50, 0)); e.Refresh(); world.GetTagManager().Register("PLAYER", e); }
public static Entity CreateMissile(EntityWorld world) { Entity missile = world.CreateEntity(); GamePool pool = (GamePool)world.GetPool(); missile.SetGroup("BULLETS"); missile.AddComponent(pool.TakeComponent <Transform>()); missile.AddComponent(pool.TakeComponent <SpatialForm>()); missile.AddComponent(pool.TakeComponent <Velocity>()); missile.AddComponent(pool.TakeComponent <Expires>()); missile.GetComponent <SpatialForm>().SetSpatialFormFile("Missile"); missile.GetComponent <Expires>().SetLifeTime(2000); return(missile); }
public static Entity CreateShipExplosion(EntityWorld world, float x, float y) { Entity e = world.CreateEntity(); GamePool pool = (GamePool)world.GetPool(); e.SetGroup("EFFECTS"); e.AddComponent(pool.TakeComponent <Transform>()); e.AddComponent(pool.TakeComponent <SpatialForm>()); e.AddComponent(pool.TakeComponent <Expires>()); e.GetComponent <SpatialForm>().SetSpatialFormFile("ShipExplosion"); e.GetComponent <Transform>().SetCoords(new Vector3(x, y, 0)); e.GetComponent <Expires>().SetLifeTime(1000); return(e); }
public static Entity CreateBulletExplosion(EntityWorld world, float x, float y) { Entity e = world.CreateEntity(); GamePool pool = (GamePool)world.Pool; e.SetGroup("EFFECTS"); e.AddComponent(pool.TakeComponent <Transform>()); e.AddComponent(pool.TakeComponent <SpatialForm>()); e.AddComponent(pool.TakeComponent <Expires>()); e.GetComponent <SpatialForm>().SpatialFormFile = "BulletExplosion"; e.GetComponent <Expires>().LifeTime = 1000; e.GetComponent <Transform>().Coords = new Vector3(x, y, 0); return(e); }
public static Entity CreateEnemyShip(EntityWorld world) { Entity e = world.CreateEntity(); e.SetGroup("SHIPS"); GamePool pool = (GamePool)world.GetPool(); e.AddComponent(pool.TakeComponent <Transform>()); e.AddComponent(pool.TakeComponent <SpatialForm>()); e.AddComponent(pool.TakeComponent <Health>()); e.AddComponent(pool.TakeComponent <Weapon>()); e.AddComponent(pool.TakeComponent <Enemy>()); e.AddComponent(pool.TakeComponent <Velocity>()); e.GetComponent <SpatialForm>().SetSpatialFormFile("EnemyShip"); e.GetComponent <Health>().SetHealth(10); return(e); }