protected override void Initialize()
        {
            player.Initialize();
            playerLaser.Initialize();
            enemyLaser.Initialize();
            meteorBig.Initialize();
            meteorSmall.Initialize();
            enemyUfo.Initialize();
            enemyShip.Initialize();

            base.Initialize();
        }
コード例 #2
0
ファイル: StarWarrier.cs プロジェクト: wilterson/star-warrier
        protected override void Initialize()
        {
            player.Initialize();

            for (int i = 0; i < Constantes.SHOT_COUNT; i++)
            {
                shots[i].Initialize();
            }

            enemyLaser.Initialize();
            meteorBig.Initialize();
            meteorSmall.Initialize();
            enemyUfo.Initialize();
            enemyShip.Initialize();
            gameOver.Initialize();

            base.Initialize();
        }