protected override void Initialize() { player.Initialize(); playerLaser.Initialize(); enemyLaser.Initialize(); meteorBig.Initialize(); meteorSmall.Initialize(); enemyUfo.Initialize(); enemyShip.Initialize(); base.Initialize(); }
protected override void Initialize() { player.Initialize(); for (int i = 0; i < Constantes.SHOT_COUNT; i++) { shots[i].Initialize(); } enemyLaser.Initialize(); meteorBig.Initialize(); meteorSmall.Initialize(); enemyUfo.Initialize(); enemyShip.Initialize(); gameOver.Initialize(); base.Initialize(); }