public static DamageControl For(IShip ship) { return((DamageControl)SubSystem_Base.For(ship, SubsystemType.DamageControl)); }
public static Shields For(IShip ship) { return((Shields)SubSystem_Base.For(ship, SubsystemType.Shields)); }
public static ImmediateRangeScan For(IShip ship) { return((ImmediateRangeScan)SubSystem_Base.For(ship, SubsystemType.ImmediateRangeScan)); }
public static Debug For(IShip ship) { return((Debug)SubSystem_Base.For(ship, SubsystemType.Debug)); }
public static Computer For(IShip ship) { return((Computer)SubSystem_Base.For(ship, SubsystemType.Computer)); }
public static Navigation For(IShip ship) { return((Navigation)SubSystem_Base.For(ship, SubsystemType.Navigation)); }
public static Torpedoes For(IShip ship) { return((Torpedoes)SubSystem_Base.For(ship, SubsystemType.Torpedoes)); }
public static Phasers For(IShip ship) { return((Phasers)SubSystem_Base.For(ship, SubsystemType.Phasers)); }
public static ShortRangeScan For(IShip ship) { return((ShortRangeScan)SubSystem_Base.For(ship, SubsystemType.ShortRangeScan)); }
public static LongRangeScan For(IShip ship) { return((LongRangeScan)SubSystem_Base.For(ship, SubsystemType.LongRangeScan)); }
public static CombinedRangeScan For(IShip ship) { return((CombinedRangeScan)SubSystem_Base.For(ship, SubsystemType.CombinedRangeScan)); }