public static void Load(ContentManager content) { sprite_default = new ArtSpriteResource("default_sprite"); sprite_default.Load(content); foreach ( ArtSpriteResource sprite in sprites.Values) { sprite.Load(content); } }
public ArtSprite( ArtSpriteResource arg_resource ) { resource = arg_resource; }
public ArtSprite(ArtSpriteResource arg_resource) { resource = arg_resource; scale = resource.scale; }