コード例 #1
0
ファイル: NetworkHelper.cs プロジェクト: q360344070/StarForce
        /// <summary>
        /// 序列化消息包。
        /// </summary>
        /// <typeparam name="T">消息包类型。</typeparam>
        /// <param name="packet">要序列化的消息包。</param>
        /// <returns>序列化后的消息包字节流。</returns>
        public byte[] Serialize <T>(T packet) where T : Packet
        {
            PacketBase packetImpl = packet as PacketBase;

            if (packetImpl == null)
            {
                Log.Warning("Packet is invalid.");
                return(null);
            }

            if (packetImpl.PacketType != PacketType.ClientToServer)
            {
                Log.Warning("Send packet invalid.");
                return(null);
            }

            // 恐怖的 GCAlloc,这里是例子,不做优化
            using (MemoryStream memoryStream = new MemoryStream())
            {
                CSPacketHeader packetHeader = new CSPacketHeader(packetImpl.PacketId);
                Serializer.Serialize(memoryStream, packetHeader);
                Serializer.SerializeWithLengthPrefix(memoryStream, packet, PrefixStyle.Fixed32);

                return(memoryStream.ToArray());
            }
        }
コード例 #2
0
        /// <summary>
        /// 序列化消息包。
        /// </summary>
        /// <typeparam name="T">消息包类型。</typeparam>
        /// <param name="packet">要序列化的消息包。</param>
        /// <param name="destination">要序列化的目标流。</param>
        /// <returns>是否序列化成功。</returns>
        public bool Serialize <T>(T packet, Stream destination) where T : Packet
        {
            PacketBase packetImpl = packet as PacketBase;

            if (packetImpl == null)
            {
                Log.Warning("Packet is invalid.");
                return(false);
            }

            if (packetImpl.PacketType != PacketType.ClientToServer)
            {
                Log.Warning("Send packet invalid.");
                return(false);
            }

            m_CachedStream.SetLength(m_CachedStream.Capacity); // 此行防止 Array.Copy 的数据无法写入
            m_CachedStream.Position = 0L;

            CSPacketHeader packetHeader = ReferencePool.Acquire <CSPacketHeader>();

            Serializer.Serialize(m_CachedStream, packetHeader);
            ReferencePool.Release(packetHeader);

            Serializer.SerializeWithLengthPrefix(m_CachedStream, packet, PrefixStyle.Fixed32);
            ReferencePool.Release((IReference)packet);

            m_CachedStream.WriteTo(destination);
            return(true);
        }
コード例 #3
0
        /// <summary>
        /// 序列化消息包。
        /// </summary>
        /// <typeparam name="T">消息包类型。</typeparam>
        /// <param name="packet">要序列化的消息包。</param>
        public bool Serialize <T> (T packet, Stream destination) where T : Packet
        {
            PacketBase packetImpl = packet as PacketBase;

            if (packetImpl == null)
            {
                Log.Warning("Packet is invalid.");
                return(false);
            }

            if (packetImpl.PacketType != PacketType.ClientToServer)
            {
                Log.Warning("Send packet invalid.");
                return(false);
            }

            /* 以下内容为木头本人做的改动,不知道是否有错误的地方(虽然它运行起来是正确的),希望大家能帮忙指正 */
            // 因为头部消息有8字节长度,所以先跳过8字节
            destination.Position = 8;
            Serializer.SerializeWithLengthPrefix(destination, packet, PrefixStyle.Fixed32);

            // 头部消息
            CSPacketHeader packetHeader = ReferencePool.Acquire <CSPacketHeader>();

            packetHeader.Id           = packet.Id;
            packetHeader.PacketLength = (int)destination.Length - 8; // 消息内容长度需要减去头部消息长度

            destination.Position = 0;
            Serializer.SerializeWithLengthPrefix(destination, packetHeader, PrefixStyle.Fixed32);

            ReferencePool.Release(packetHeader);

            return(true);
        }
コード例 #4
0
        /// <summary>
        /// 序列化消息包。
        /// </summary>
        /// <typeparam name="T">消息包类型。</typeparam>
        /// <param name="packet">要序列化的消息包。</param>
        /// <returns>序列化后的消息包字节流。</returns>
        public byte[] Serialize <T> (T packet) where T : Packet
        {
            PacketBase packetImpl = packet as PacketBase;

            if (packetImpl == null)
            {
                Log.Warning("Packet is invalid.");
                return(null);
            }

            if (packetImpl.PacketType != PacketType.ClientToServer)
            {
                Log.Warning("Send packet invalid.");
                return(null);
            }

            // 恐怖的 GCAlloc,这里是例子,不做优化(这句注释是框架作者写的,我本人并不懂GC什么的)
            using (MemoryStream memoryStream = new MemoryStream()) {
                /* 以下内容为木头本人做的改动,不知道是否有错误的地方(虽然它运行起来是正确的),希望大家能帮忙指正 */
                // 因为头部消息有8字节长度,所以先跳过8字节
                memoryStream.Position = 8;
                Serializer.SerializeWithLengthPrefix(memoryStream, packet, PrefixStyle.Fixed32);

                // 头部消息
                CSPacketHeader packetHeader = ReferencePool.Acquire <CSPacketHeader> ();
                packetHeader.Id           = packet.Id;
                packetHeader.PacketLength = (int)memoryStream.Length - 8;  // 消息内容长度需要减去头部消息长度

                memoryStream.Position = 0;
                Serializer.SerializeWithLengthPrefix(memoryStream, packetHeader, PrefixStyle.Fixed32);

                ReferencePool.Release(packetHeader);

                return(memoryStream.ToArray());
            }
        }