public SaveData(string name) { this.name = name; version = Program.version; universe_data = new universe.UniverseData(); renderer_worldPos = new vector2(); e_playerController_pos = new vector2(); updater_gameObjects = new Dictionary <vector2, updateableObject>(); }
public void load() { data = game.save.universe_data; }
public Universe() { data = new UniverseData(10_000, 1_000, 250); solarSystem = new SolarSystem(this); }