public void DrawShadowMap(SceneGraph3D graph) { Active = this; GraphCam3D cam = new GraphCam3D(); Effect.FXG.Cam = cam; cam.FOV = 90; cam.MaxZ = Quality.ShadowDepth; Effect.FXG.Proj = cam.ProjMat; graph.CamOverride = cam; cam.LocalPos = LocalPos; cam.MaxZ = Quality.ShadowDepth; // cam.LocalTurn = LocalTurn; int fn = 0; var f = ShadowFB.SetFace(fn); SetCam(f, cam); graph.RenderDepth(); SetCam(ShadowFB.SetFace(1), cam); graph.RenderDepth(); // ShadowFB.Release(); // graph.CamOverride = null; SetCam(ShadowFB.SetFace(2), cam); graph.RenderDepth(); SetCam(ShadowFB.SetFace(3), cam); graph.RenderDepth(); SetCam(ShadowFB.SetFace(4), cam); graph.RenderDepth(); SetCam(ShadowFB.SetFace(5), cam); graph.RenderDepth(); ShadowFB.Release(); graph.CamOverride = null; }
public override void InitState() { MenuBG = new VTex2D("Data\\2D\\Backgrounds\\MainMenu\\menubg.jpg", LoadMethod.Single, false); Music = StarSoundSys.Play2DFile("Data\\Music\\Menu\\MainMenu\\MenuTheme1.mp3"); UI = new UI(); UI.Root = new ImageForm().Set(0, 0, StarEngine.App.StarApp.W, StarEngine.App.StarApp.H, "ImageForm").SetImage(MenuBG); UI.Root = new ButtonForm().Set(50, 100, 200, 40, "Test"); var test = UI.Root; test.Click = (b) => { Console.WriteLine("Yep!"); }; ppRen = new StarEngine.PostProcess.PostProcessRender(512, 512); Console.WriteLine("Creating 3D Scene graph."); scene3d = new SceneGraph3D(); ppRen.Scene = scene3d; Console.WriteLine("Importing mesh."); ent1 = Import.ImportNode("Data\\3D\\Logo\\Menu\\Rebound1.3ds"); Console.WriteLine("Set up."); var mat1 = new Material3D(); //Console.WriteLine("Loading texture."); mat1.TCol = new Tex2D("Data\\3D\\brick_2.png"); mat1.TNorm = new Tex2D("Data\\3D\\brick_2_NRM.png"); Console.WriteLine("Loaded."); var ge = ent1 as GraphEntity3D; ge.SetMat(mat1); cam1 = new GraphCam3D(); cam1.LocalPos = new OpenTK.Vector3(0, 80, 450); cam1.LookAt(ent1); light1 = new StarEngine.Lighting.GraphLight3D(); var l2 = new StarEngine.Lighting.GraphLight3D(); var l3 = new StarEngine.Lighting.GraphLight3D(); l3.LocalPos = new OpenTK.Vector3(300, 80, 450); l3.Diff = new OpenTK.Vector3(0, 1, 2); l2.LocalPos = new OpenTK.Vector3(5, 200, 500); l2.Diff = new OpenTK.Vector3(2, 2, 1); light1.LocalPos = new OpenTK.Vector3(0, 80, 350); // ent1.Rot(new OpenTK.Vector3(0, 45, 0), Space.Local); scene3d.Add(ent1); scene3d.Add(l2); scene3d.Add(l3); scene3d.Add(light1); scene3d.Add(cam1); light1.Diff = new OpenTK.Vector3(3, 3, 3); }