public static void Main(string[] args) { // In the main method, create a post, up-vote and down-vote it a // few times and then display the the current vote value. var post = new Post( "This is the Title", "This is the description of the post.", DateTime.Now ); post.UpVote(); post.UpVote(); post.UpVote(); post.DownVote(); post.UpVote(); post.DownVote(); post.UpVote(); post.UpVote(); post.UpVote(); post.UpVote(); post.DownVote(); Console.WriteLine("Current Value: " + post.CurrentValue()); }
static void Main(string[] args) { // In a real world example the string below would be pulled from the inputfield of course... Console.WriteLine("Title..:"); var title = Console.ReadLine(); Console.WriteLine("Post..:"); var post = new Post(title, Console.ReadLine()); // 7 Upvotes... for (int i = 1; i <= 7; i++) { post.Upvote(); } // And 3 Downvotes... for (int i = 1; i <= 3; i++) { post.DownVote(); } Console.WriteLine("Post | ({0}) | \"{1}\" [score: {2}]", post.PostTitle, post.PostContent, post.PostScore); Console.ReadKey(true); // Here comes reddit! 300 downvotes... for (int i = 1; i <= 300; i++) { post.DownVote(); } // Udemy to the rescue (500 votes!)... for (int i = 1; i <= 500; i++) { post.Upvote(); } Console.WriteLine("Post | ({0}) | \"{1}\" [score: {2}]", post.PostTitle, post.PostContent, post.PostScore); Console.ReadKey(true); // In the real world there would be an input field for the user to edit the post. We assume this method // Would then take the new version of the post and insert it as a new string. // Note that this OP is not a nice human as he didn't post the fix!!! post.EditPost("Solved - Please close", "Edit: I fixed this now please close the post..."); Console.WriteLine("Post | ({0}) | \"{1}\" [score: {2}]", post.PostTitle, post.PostContent, post.PostScore); Console.ReadKey(true); // Downvoted to oblivion for bad internet manners. for (int i = 1; i <= 4124; i++) { post.DownVote(); } Console.WriteLine("Post | ({0}) | \"{1}\" [score: {2}]", post.PostTitle, post.PostContent, post.PostScore); Console.ReadKey(true); }
static void Main(string[] args) { var post1 = new Post("First Post", "This is the first post"); Console.WriteLine($"Title: {post1.Title}"); Console.WriteLine($"Description: {post1.Description}"); Console.WriteLine($"Created: {post1.Created}"); post1.DownVote(); // no can do - still has 0 votes post1.UpVote(); post1.UpVote(); post1.UpVote(); post1.UpVote(); // has 4 votes post1.DownVote(); // has 3 votes Console.WriteLine($"Votes: {post1.GetVotes()}"); }
static void Main(string[] args) { var post = new Post { Title = "New post", Description = "Description" }; post.UpVote(); post.DownVote(); post.DownVote(); post.UpVote(); post.UpVote(); Console.WriteLine("The post has {0} votes", post.Vote); }
static void Main(string[] args) { var post = new Post("C# question", "Blah blah blah"); //post.CurrentVotes = 5; is not accessible. This creates safety post.UpVote(); post.UpVote(); post.UpVote(); post.UpVote(); post.DownVote(); post.DownVote(); Console.WriteLine(post.CurrentVotes); }
static void Main(string[] args) { Post post = new Post("Titeln", "Vad har jag att säga"); post.UpVote(); post.UpVote(); post.UpVote(); Console.WriteLine(post.VoteValue()); post.UpVote(); post.DownVote(); Console.WriteLine(post.VoteValue()); post.DownVote(); Console.WriteLine(post.VoteValue()); post.DownVote(); Console.WriteLine(post.Created); Console.WriteLine(post.Title + " " + post.Description); Console.WriteLine(post.VoteValue()); Console.ReadLine(); }
static void Main(string[] args) { Post p = new Post("How do I make a Class in C#?", "I've been trying all day!"); p.UpVote(); // 1 Vote p.UpVote().UpVote().UpVote(); //+ 3 Votes p.DownVote().DownVote(); //- 2 Votes // _________ Console.WriteLine(p.Votes); // 2 Votes }
static void Main(string[] args) { var newPost = new Post(); var isRunning = true; Console.WriteLine("Title:"); var title = Console.ReadLine(); Console.WriteLine("Description:"); var description = Console.ReadLine(); var date = DateTime.Now; newPost.CreatePost(title, description, date); Console.WriteLine(); Console.WriteLine("Title: {0}", newPost.ShowTitle()); Console.WriteLine("Description: {0}", newPost.ShowDescription()); Console.WriteLine(newPost.ShowDateTime()); Console.WriteLine(); while (isRunning) { Console.WriteLine("Do you like this post? y/n (To exit press e)"); var vote = Console.ReadLine(); switch (vote.ToLower()) { case "y": newPost.UpVote(); break; case "n": newPost.DownVote(); break; case "e": isRunning = false; break; default: Console.WriteLine("Error try one of the inputs above"); break; } } Console.WriteLine(); Console.WriteLine(); Console.WriteLine("Title: {0}", newPost.ShowTitle()); Console.WriteLine("Description: {0}", newPost.ShowDescription()); Console.WriteLine(newPost.ShowDateTime()); Console.WriteLine("Upvotes: {0}, Downvotes: {1}", newPost.ShowUpVotes(), newPost.ShowDownVotes()); Console.WriteLine("Exiting application..."); }
static void Main(string[] args) { Post myPost = new Post(); myPost.UpVote(); myPost.UpVote(); myPost.UpVote(); myPost.DownVote(); Console.WriteLine($"Negative votes: {myPost.NegativeVotes}; Positive votes: {myPost.PositiveVotes}"); }
static void Main(string[] args) { Post post = new Post("Should I delete the System32 folder?", "My friend told me to do it"); post.UpVote(); post.UpVote(); post.UpVote(); post.UpVote(); post.DownVote(); post.UpVote(); System.Console.WriteLine("This is my post's vote value: " + post.VoteValue); }
static void Main(string[] args) { var post = new Post(); int choice; try { do { Console.Write("1-Add a post\n2-Upvote\n3-DownVote\n4-CurrentVotes\n0-Quit\n"); choice = Convert.ToInt32(Console.ReadLine()); switch (choice) { case 1: { Console.WriteLine("Enter Title:"); post.Title = Console.ReadLine().ToString(); Console.WriteLine("Enter Description:"); post.Description = Console.ReadLine().ToString(); post.CreationDate = DateTime.Today; break; } case 2: { post.UpVote(); break; } case 3: { post.DownVote(); break; } case 4: { Console.WriteLine("The current votes for the post is " + post.score()); break; } } } while (choice != 0); } catch (Exception e) { Console.WriteLine(e.Message); } }
static void Main(string[] args) { var post = new Post { Title = "First Blog Post", Description = "Hello World", DateCreated = new DateTime(2018, 06, 04) }; var viewPost = true; post.DisplayPost(); while (viewPost) { Console.WriteLine(UserPromptMessage); var input = Console.ReadLine(); switch (input.ToLower()) { case "u": post.UpVote(); Console.WriteLine("Vote has been recorded"); Console.WriteLine(); break; case "d": post.DownVote(); Console.WriteLine("Vote has been recorded"); Console.WriteLine(); break; case "s": post.ShowVotes(); break; case "x": Console.WriteLine("Exiting Application"); viewPost = false; break; default: Console.WriteLine("Invalid input"); Console.WriteLine(); break; } } }
static void Main(string[] args) { var newPost = new Post(); newPost.Title = "How to do I create a post to StackOverflow?"; newPost.Description = "I can't post anything to StackOverflow."; newPost.DownVote(); newPost.DownVote(); newPost.DownVote(); newPost.DownVote(); newPost.DownVote(); newPost.UpVote(); newPost.UpVote(); newPost.UpVote(); Console.WriteLine(newPost.Title); Console.WriteLine(newPost.Description); Console.WriteLine(newPost.DateCreated); Console.WriteLine(); Console.WriteLine("Upvotes: " + newPost.UpVotesCount); Console.WriteLine("Downvotes: " + newPost.DownVotesCount); Console.WriteLine("Post Score: " + newPost.PostScore); }
//Design a class called Post. This class models a StackOverflow post. It should have properties //for title, description and the date/time it was created. We should be able to up-vote or down-vote //a post. We should also be able to see the current vote value. In the main method, create a post, //up-vote and down-vote it a few times and then display the the current vote value. //In this exercise, you will learn that a StackOverflow post should provide methods for up-voting //and down-voting. You should not give the ability to set the Vote property from the outside, //because otherwise, you may accidentally change the votes of a class to 0 or to a random //number. And this is how we create bugs in our programs. The class should always protect its //state and hide its implementation detail. //Educational tip: //The aim of this exercise is to help you understand that classes should //encapsulate data AND behaviour around that data. Many developers (even those with years of //experience) tend to create classes that are purely data containers, and other classes that are //purely behaviour (methods) providers. This is not object-oriented programming. This is //procedural programming. Such programs are very fragile. Making a change breaks many parts //of the code. static void Main(string[] args) { var post = new Post { Title = "HELLO WORLD", Description = "This is some awesome description added to this stack overflow post." }; Console.WriteLine("Title: " + post.Title); Console.WriteLine("Description: " + post.Description); Console.WriteLine("Date/Time Creation: " + post.CreationDateTime); post.UpVote(); //1 post.UpVote(); //2 post.UpVote(); //3 post.UpVote(); //4 post.UpVote(); //5 post.DownVote(); //4 post.DownVote(); //3 post.DownVote(); //2 Console.WriteLine("Number of Votes: " + post.Score); }
static void Main(string[] args) { var title = "Title"; var description = "Description"; var post = new Post(title, description); Console.WriteLine($"Post created at: {post.Created:F}" + $"\nTitle: {post.Title}" + $"\nDescription: {post.Description}"); for (int i = 0; i < 3; i++) { post.UpVote(); } Console.WriteLine("Votes: " + post.Votes); for (int i = 0; i < 2; i++) { post.DownVote(); } Console.WriteLine("Votes: " + post.Votes); for (int i = 0; i < 3; i++) { post.UpVote(); } Console.WriteLine("Votes: " + post.Votes); Thread.Sleep(2000); var title1 = "Title 1"; var description1 = "Description 1"; post.Modify(title1, description1); Console.WriteLine($"Post modified at: {post.Created:F}" + $"\nTitle: {post.Title}" + $"\nDescription: {post.Description}"); Console.WriteLine("Votes: " + post.Votes); }
public static void Main(string[] args) { Console.WriteLine("Welcome to STACKOVERFLOW" + Environment.NewLine); Console.WriteLine("Post title:"); string title = Console.ReadLine(); Console.WriteLine(Environment.NewLine + "Post description:"); string description = Console.ReadLine(); var post = new Post(title, description); Console.WriteLine(Environment.NewLine + "Use \"up\" and \"down\" to cast your vote for this post."); Console.WriteLine("Use \"end\" to close this post." + Environment.NewLine); while (true) { string inputVote = Console.ReadLine().ToLower(); if (inputVote == "end") { break; } if (inputVote == "up") { post.UpVote(); } else if (inputVote == "down") { post.DownVote(); } else { Console.WriteLine("Invalid Input!"); } } Console.WriteLine(Environment.NewLine + post); }
static void Main(string[] args) { var post = new Post(); try { do { if (string.IsNullOrEmpty(post.Title)) { Console.WriteLine("Please enter a title for your post: "); var titleInput = Console.ReadLine(); Console.WriteLine("Please enter a description for your post: "); var descriptioInput = Console.ReadLine(); post.CreatePost(titleInput, descriptioInput); } else { Console.WriteLine("Please Press U to upvote and d to down vote"); var input = Console.ReadLine().ToLower(); if (input == "u") { post.UpVote(); Console.WriteLine("Total votes: " + post.ShowTally()); } else if (input == "d") { post.DownVote(); Console.WriteLine("Total votes: " + post.ShowTally()); } } } while (true); } catch (Exception ex) { Console.WriteLine("An error occured: here are some details" + ex); } }
static void Main(string[] args) { var myPost = new Post("FirstPost", "Experiment of the program"); var random = new Random(); int randomUpVotes = random.Next(0, 100); for (int i = 0; i < randomUpVotes; i++) { myPost.UpVote(); } int randomDownVotes = random.Next(0, 100); for (int i = 0; i < randomDownVotes; i++) { myPost.DownVote(); } Console.WriteLine(myPost.Title); Console.WriteLine(myPost.Description); Console.WriteLine(myPost.CreationTime); Console.WriteLine("Up votes: {0} | Down votes: {1} | Rating: {2}", randomUpVotes, randomDownVotes, myPost.Rating); }