private void addFlapjacks_Click(object sender, EventArgs e) { if (breakfastLine.Count == 0) { return; } Flapjack food; if (crispy.Checked) { food = Flapjack.Crispy; } else if (soggy.Checked) { food = Flapjack.Soggy; } else if (browned.Checked) { food = Flapjack.Browned; } else { food = Flapjack.Banana; } Lumberjack currentLumberjack = breakfastLine.Peek(); currentLumberjack.TakeFlapjacks(food, (int)howMany.Value); RedrawList(); }
private void nextLumberjack_Click(object sender, EventArgs e) { if (breakfastLine.Count == 0) { return; } Lumberjack nextLumberjack = breakfastLine.Dequeue(); nextLumberjack.EatFlapJacks(); nextInLine.Text = ""; RedrawList(); }
private void RedrawList() { line.Items.Clear(); int number = 1; foreach (Lumberjack lumberjack in breakfastLine) { line.Items.Add(number + ". " + lumberjack.Name); number++; } if (breakfastLine.Count == 0) { groupBox1.Enabled = false; nextInLine.Text = ""; } else { groupBox1.Enabled = true; Lumberjack currentLumberjack = breakfastLine.Peek(); nextInLine.Text = currentLumberjack.Name + " has " + currentLumberjack.FlapjackCount + " flapjacks."; } }