コード例 #1
0
        public bool TryResend(int hashSlot, Message message, EndPoint endpoint, bool isMoved)
        {
            try
            {
                if (serverType == ServerType.Standalone || hashSlot < 0 || hashSlot >= RedisClusterSlotCount)
                {
                    return(false);
                }

                ServerEndPoint server = multiplexer.GetServerEndPoint(endpoint);
                if (server != null)
                {
                    bool retry = false;
                    if ((message.Flags & CommandFlags.NoRedirect) == 0)
                    {
                        message.SetAsking(!isMoved);
                        message.SetNoRedirect(); // once is enough

                        // note that everything so far is talking about MASTER nodes; we might be
                        // wanting a SLAVE, so we'll check
                        ServerEndPoint resendVia = null;
                        var            command   = message.Command;
                        switch (Message.GetMasterSlaveFlags(message.Flags))
                        {
                        case CommandFlags.DemandMaster:
                            resendVia = server.IsSelectable(command) ? null : server;
                            break;

                        case CommandFlags.PreferMaster:
                            resendVia = server.IsSelectable(command) ? FindSlave(server, command) : server;
                            break;

                        case CommandFlags.PreferSlave:
                            resendVia = FindSlave(server, command) ?? (server.IsSelectable(command) ? null : server);
                            break;

                        case CommandFlags.DemandSlave:
                            resendVia = FindSlave(server, command);
                            break;
                        }
                        if (resendVia == null)
                        {
                            multiplexer.Trace("Unable to resend to " + endpoint);
                        }
                        else
                        {
                            message.PrepareToResend(resendVia, isMoved);
                            retry = resendVia.TryEnqueue(message);
                        }
                    }

                    if (isMoved) // update map; note we can still update the map even if we aren't actually goint to resend
                    {
                        var arr       = MapForMutation();
                        var oldServer = arr[hashSlot];
                        arr[hashSlot] = server;
                        if (oldServer != server)
                        {
                            multiplexer.OnHashSlotMoved(hashSlot, oldServer == null ? null : oldServer.EndPoint, endpoint);
                        }
                    }

                    return(retry);
                }
                return(false);
            }
            catch
            {
                return(false);
            }
        }