static void Main(string[] args) { var easyStack = new EasyStack <int>(); easyStack.Push(1); easyStack.Push(2); easyStack.Push(3); var item1 = easyStack.Pop(); var item2 = easyStack.Peek(); Console.WriteLine(item1); Console.WriteLine(item2); Console.ReadLine(); Stack <double> stack = new Stack <double>(); var linkedStack = new LinkedStack <int>(); linkedStack.Push(10); linkedStack.Push(20); linkedStack.Push(30); //linkedStack.Push(20); //linkedStack.Push(30); //linkedStack.Push(40); //linkedStack.Push(50); Console.WriteLine(linkedStack.Peek()); Console.WriteLine(linkedStack.Pop()); Console.WriteLine(linkedStack.Pop()); Console.WriteLine(linkedStack.Peek()); Console.ReadLine(); var arrayStack = new ArrayStack <int>(5); arrayStack.Push(100); arrayStack.Push(200); arrayStack.Push(300); arrayStack.Push(400); arrayStack.Push(500); //arrayStack.Push(600); Console.WriteLine(arrayStack.Count); Console.WriteLine(arrayStack.Peek()); Console.WriteLine(arrayStack.Count); Console.WriteLine(arrayStack.MaxCount); Console.WriteLine(arrayStack.Pop()); Console.WriteLine(arrayStack.MaxCount); Console.WriteLine(arrayStack.Count); Console.WriteLine(arrayStack.Pop()); Console.WriteLine(arrayStack.MaxCount); Console.WriteLine(arrayStack.Count); Console.WriteLine(arrayStack.Peek()); Console.ReadLine(); }
static void Main(string[] args) { var easyStack = new EasyStack <int>(); easyStack.Push(1); easyStack.Push(2); easyStack.Push(3); easyStack.Push(4); easyStack.Push(5); Console.WriteLine("кількість елементів до операцій = " + easyStack.Count); var item = easyStack.Pop(); var item2 = easyStack.Pop(); var item3 = easyStack.Peek(); Console.WriteLine("кількість елементів після операцій = " + easyStack.Count); Console.WriteLine(item); Console.WriteLine(item2); Console.WriteLine(item3); Console.ReadLine(); Stack <double> stack = new Stack <double>(); var linkedStack = new LinkedStack <int>(); linkedStack.Push(10); linkedStack.Push(20); linkedStack.Push(30); Console.WriteLine(linkedStack.Peek()); Console.WriteLine(linkedStack.Pop()); Console.WriteLine(linkedStack.Pop()); Console.WriteLine(linkedStack.Peek()); Console.ReadLine(); var arrayStack = new ArrayStack <int>(5); Console.WriteLine(arrayStack.Count); arrayStack.Push(100); Console.WriteLine(arrayStack.Count); arrayStack.Push(200); arrayStack.Push(300); arrayStack.Push(400); arrayStack.Push(500); Console.WriteLine(arrayStack.Peek()); Console.WriteLine(arrayStack.Pop()); Console.WriteLine(arrayStack.Pop()); Console.WriteLine(arrayStack.Peek()); Console.ReadLine(); }
public static void Test() { LinkedStack <int> stack = new LinkedStack <int>(); stack.Push(1); stack.Push(2); stack.Push(3); stack.Push(4); stack.Push(5); }
static void Main(string[] args) { SimpleStack <int> myStack = new SimpleStack <int>(); myStack.Push(1); myStack.Push(2); myStack.Push(3); var item = myStack.Pop(); var secondItem = myStack.Peek(); Console.WriteLine(item); Console.WriteLine(secondItem); Console.ReadLine(); Stack <double> stack = new Stack <double>(); var linkedStack = new LinkedStack <int>(); linkedStack.Push(10); linkedStack.Push(20); linkedStack.Push(30); linkedStack.Push(40); Console.WriteLine(linkedStack.Peek()); Console.WriteLine(linkedStack.Pop()); Console.WriteLine(linkedStack.Pop()); Console.WriteLine(linkedStack.Peek()); Console.ReadLine(); var arrayStack = new ArrayStack <int>(5); arrayStack.Push(100); arrayStack.Push(200); arrayStack.Push(300); arrayStack.Push(400); arrayStack.Push(500); System.Console.WriteLine(arrayStack.Peek()); System.Console.WriteLine(arrayStack.Pop()); System.Console.WriteLine(arrayStack.Pop()); System.Console.WriteLine(arrayStack.Peek()); Console.ReadLine(); }
static void Main(string[] args) { Model.EasyStack <int> easyStack = new Model.EasyStack <int>(); easyStack.Push(1); easyStack.Push(2); easyStack.Push(3); var item = easyStack.Pop(); var item2 = easyStack.Peek(); Console.WriteLine(item); Console.WriteLine(item2); Console.WriteLine(); var linkedStack = new LinkedStack <int>(); linkedStack.Push(10); linkedStack.Push(20); linkedStack.Push(30); linkedStack.Push(40); linkedStack.Push(50); Console.WriteLine(linkedStack.Peek()); Console.WriteLine(linkedStack.Pop()); Console.WriteLine(linkedStack.Pop()); Console.WriteLine(linkedStack.Peek()); Console.WriteLine(); var arrayStack = new ArrayStack <int>(5); arrayStack.Push(100); arrayStack.Push(200); arrayStack.Push(300); arrayStack.Push(400); Console.WriteLine(arrayStack.Peek()); Console.WriteLine(arrayStack.Pop()); Console.WriteLine(arrayStack.Pop()); Console.WriteLine(arrayStack.Peek()); Console.ReadLine(); }
static void Main(string[] args) { var easyStack = new EasyStack <int>(); easyStack.Push(1); easyStack.Push(4); easyStack.Push(2); easyStack.Push(6); var item = easyStack.Pop(); var item2 = easyStack.Peek(); Console.WriteLine(item); Console.WriteLine(item2); Console.WriteLine(); Stack <double> stack = new Stack <double>(); var linkedStack = new LinkedStack <int>(); var arrayStack = new ArrayStack <int>(5); arrayStack.Push(101); arrayStack.Push(10); arrayStack.Push(33); arrayStack.Push(20); arrayStack.Push(15); Console.WriteLine(arrayStack.Peek()); Console.WriteLine(arrayStack.Pop()); Console.WriteLine(arrayStack.Peek()); Console.WriteLine(arrayStack.ToString()); Console.ReadLine(); }
public static void Main(string[] args) { // BCL中的Stack<T> //Stack<char> stack = new Stack<char>(); // my array implement Stack //IStack<char> stack = new SequenceStack<char>(30); // linked list implement Stack IStack <char> stack = new LinkedStack <char>(); stack.Push('G'); stack.Push('a'); stack.Push('b'); stack.Push('w'); Console.WriteLine(stack.Count); stack.Pop(); Console.WriteLine(stack.Count); stack.Peek(); Console.WriteLine(stack.Count); stack.Clear(); Console.WriteLine(stack.Count); }