public static void GoToBattleStartState(BattleInitializationData data, TransitionCompleteDelegate onComplete) { BattleStartState state = new BattleStartState(); BattleStartState.GoToBattleStartState(state, data, onComplete); }
public static void GoToBattleStartState(BattleStartState state, BattleInitializationData data, TransitionCompleteDelegate onComplete) { state.Setup(data, onComplete); state.SetupTransition(); }
public unsafe static long $Invoke2(long instance, long *args) { BattleStartState.GoToBattleStartState((BattleStartState)GCHandledObjects.GCHandleToObject(*args), (BattleInitializationData)GCHandledObjects.GCHandleToObject(args[1]), (TransitionCompleteDelegate)GCHandledObjects.GCHandleToObject(args[2])); return(-1L); }