コード例 #1
0
        public object Clone()
        {
            SItem i = new SItem(mName, mSockel, mWeaponType);

            i.Bonus.AddRange(mBonus);
            return(i);
        }
コード例 #2
0
 private void UpdateImages()
 {
     string[] imgNames = new string[] {
         "Armreif2",
         "Armreif1",
         "Ring2",
         "Ring1",
         "Reittier",
         "Amulett",
         "Mantel",
         "Schild",
         "Waffe",
         "Schuhe",
         "Handschuh",
         "Hose",
         "Rüstung",
         "Helm"
     };
     for (int i = 0; i < imgNames.Length; i++)
     {
         PictureBox box = this.panelStatus.Controls["img" + imgNames[i]] as PictureBox;
         if (box == null)
         {
             continue;
         }
         SItem item = mStats.GetItemFromName(imgNames[i]).Clone() as SItem;
         if (item.Equals(SItem.Empty))
         {
             continue;
         }
         box.Image = Bitmap.FromStream(mAssembly.GetManifestResourceStream("Ssc.Resources.EQ_" + imgNames[i] + ".png"));
     }
 }
コード例 #3
0
        public bool Equals(SItem other)
        {
            if (other == null || this == null)
            {
                return(false);
            }
            if (other.Bonus.Count != this.Bonus.Count)
            {
                return(false);
            }
            if (other.Name != this.Name)
            {
                return(false);
            }
            if (other.Sockel != this.Sockel)
            {
                return(false);
            }
            if (other.WeaponType != this.WeaponType)
            {
                return(false);
            }

            return(true);
        }
コード例 #4
0
ファイル: frmItemBonus.cs プロジェクト: GodLesZ/svn-dump
		public frmItemBonus( SItem Item, string ItemType ) {
			InitializeComponent();

			this.Text += ItemType;
			if( Item.Name != string.Empty )
				this.Text += " [" + Item.Name + "]";
			mComboValues = Enum.GetNames( typeof( EItemBonus ) );

			numSockel.Value = Item.Sockel;
			txtName.Text = Item.Name;
			for( int i = 0; i < Item.Bonus.Count; i++ ) {
				AddControlRow();

				( this.Controls[ "cb" + i ] as ComboBox ).SelectedIndex = (int)Item.Bonus[ i ].Type;
				( this.Controls[ "num" + i ] as NumericUpDown ).Value = Item.Bonus[ i ].Value;
			}

			mBonusCount = Item.Bonus.Count;
		}
コード例 #5
0
ファイル: frmItemBonus.cs プロジェクト: CairoLee/svn-dump
        public frmItemBonus(SItem Item, string ItemType)
        {
            InitializeComponent();

            this.Text += ItemType;
            if (Item.Name != string.Empty)
            {
                this.Text += " [" + Item.Name + "]";
            }
            mComboValues = Enum.GetNames(typeof(EItemBonus));

            numSockel.Value = Item.Sockel;
            txtName.Text    = Item.Name;
            for (int i = 0; i < Item.Bonus.Count; i++)
            {
                AddControlRow();

                (this.Controls["cb" + i] as ComboBox).SelectedIndex = (int)Item.Bonus[i].Type;
                (this.Controls["num" + i] as NumericUpDown).Value   = Item.Bonus[i].Value;
            }

            mBonusCount = Item.Bonus.Count;
        }
コード例 #6
0
        private void EquipmentImg_Click(object sender, EventArgs e)
        {
            if (!(sender is PictureBox))
            {
                return;
            }

            PictureBox box      = sender as PictureBox;
            string     itemType = box.Name.Substring(3);
            SItem      item     = mStats.GetItemFromName(itemType).Clone() as SItem;

            if (box == imgWaffe)
            {
                frmItemBonusWeapon frm = new frmItemBonusWeapon(item, itemType);
                if (frm.ShowDialog() != DialogResult.OK)
                {
                    return;
                }
                item.Name       = frm.txtName.Text;
                item.Sockel     = (int)frm.numSockel.Value;
                item.Bonus      = frm.GetBonusList();
                item.WeaponType = (EWeaponType)frm.cbWeaponType.SelectedIndex;
            }
            else
            {
                frmItemBonus frm = new frmItemBonus(item, itemType);
                if (frm.ShowDialog() != DialogResult.OK)
                {
                    return;
                }
                item.Name       = frm.txtName.Text;
                item.Sockel     = (int)frm.numSockel.Value;
                item.Bonus      = frm.GetBonusList();
                item.WeaponType = EWeaponType.None;
            }
            if (item.Name == string.Empty && item.Bonus.Count > 0)
            {
                item.Name = itemType;
            }
            else if (item.Name == string.Empty && item.Bonus.Count == 0)
            {
                item = SItem.Empty.Clone() as SItem;
            }

            if (item.Equals(SItem.Empty))
            {
                box.Image = null;
            }
            else
            {
                box.Image = Bitmap.FromStream(mAssembly.GetManifestResourceStream("Ssc.Resources.EQ_" + itemType + ".png"));
            }

            mStats.SaveItemByName(itemType, item);
            if (mStats.GetItemFromName(itemType) == SItem.Empty)
            {
                box.Image = null;
            }

            box.Invalidate();
            UpdateAll();
        }
コード例 #7
0
ファイル: SPlayerStatus.cs プロジェクト: GodLesZ/svn-dump
		public void SaveItemByName( string Name, SItem newItem ) {
			switch( Name ) {
				case "Schuhe":
					ItemSchuhe = newItem.Clone() as SItem;
					break;
				case "Handschuh":
					ItemHandschuhe = newItem.Clone() as SItem;
					break;
				case "Hose":
					ItemHose = newItem.Clone() as SItem;
					break;
				case "Rüstung":
					ItemRüstung = newItem.Clone() as SItem;
					break;
				case "Helm":
					ItemHelm = newItem.Clone() as SItem;
					break;
				case "Armreif1":
					ItemArmreif1 = newItem.Clone() as SItem;
					break;
				case "Armreif2":
					ItemArmreif2 = newItem.Clone() as SItem;
					break;
				case "Ring1":
					ItemRing1 = newItem.Clone() as SItem;
					break;
				case "Ring2":
					ItemRing2 = newItem.Clone() as SItem;
					break;
				case "Reittier":
					ItemReitTier = newItem.Clone() as SItem;
					break;
				case "Amulett":
					ItemAmulett = newItem.Clone() as SItem;
					break;
				case "Mantel":
					ItemMantel = newItem.Clone() as SItem;
					break;
				case "Schild":
					ItemSchild = newItem.Clone() as SItem;
					break;
				case "Waffe":
					ItemWaffe = newItem.Clone() as SItem;
					break;
			}
		}
コード例 #8
0
ファイル: SPlayerStatus.cs プロジェクト: GodLesZ/svn-dump
		public void SetItem( out SItem Item, SItem newItem ) {
			Item = newItem.Clone() as SItem;
		}
コード例 #9
0
ファイル: SPlayerStatus.cs プロジェクト: CairoLee/svn-dump
        public void SaveItemByName(string Name, SItem newItem)
        {
            switch (Name)
            {
            case "Schuhe":
                ItemSchuhe = newItem.Clone() as SItem;
                break;

            case "Handschuh":
                ItemHandschuhe = newItem.Clone() as SItem;
                break;

            case "Hose":
                ItemHose = newItem.Clone() as SItem;
                break;

            case "Rüstung":
                ItemRüstung = newItem.Clone() as SItem;
                break;

            case "Helm":
                ItemHelm = newItem.Clone() as SItem;
                break;

            case "Armreif1":
                ItemArmreif1 = newItem.Clone() as SItem;
                break;

            case "Armreif2":
                ItemArmreif2 = newItem.Clone() as SItem;
                break;

            case "Ring1":
                ItemRing1 = newItem.Clone() as SItem;
                break;

            case "Ring2":
                ItemRing2 = newItem.Clone() as SItem;
                break;

            case "Reittier":
                ItemReitTier = newItem.Clone() as SItem;
                break;

            case "Amulett":
                ItemAmulett = newItem.Clone() as SItem;
                break;

            case "Mantel":
                ItemMantel = newItem.Clone() as SItem;
                break;

            case "Schild":
                ItemSchild = newItem.Clone() as SItem;
                break;

            case "Waffe":
                ItemWaffe = newItem.Clone() as SItem;
                break;
            }
        }
コード例 #10
0
ファイル: SPlayerStatus.cs プロジェクト: CairoLee/svn-dump
 public void SetItem(out SItem Item, SItem newItem)
 {
     Item = newItem.Clone() as SItem;
 }
コード例 #11
0
ファイル: SItem.cs プロジェクト: GodLesZ/svn-dump
		public bool Equals( SItem other ) {
			if( other == null || this == null )
				return false;
			if( other.Bonus.Count != this.Bonus.Count )
				return false;
			if( other.Name != this.Name )
				return false;
			if( other.Sockel != this.Sockel )
				return false;
			if( other.WeaponType != this.WeaponType )
				return false;

			return true;
		}
コード例 #12
0
ファイル: SItem.cs プロジェクト: GodLesZ/svn-dump
		public object Clone() {
			SItem i = new SItem( mName, mSockel, mWeaponType );
			i.Bonus.AddRange( mBonus );
			return i;
		}