private Sketch Normalize(Sketch original) { Sketch sketch = SketchTools.Clone(original); sketch = SketchTransformation.Resample(sketch, N); sketch = SketchTransformation.ScaleSquare(sketch, Size); sketch = SketchTransformation.TranslateCentroid(sketch, K); return(sketch); }
private bool StrokeOrderTest(Sketch model, Sketch input) { // skip this test if the stroke counts do not match up if (!StrokeCountResult) { return(false); } // clone the model and input sketches input = SketchTools.Clone(input); model = SketchTools.Clone(model); // get the corresponding model and input strokes List <InkStroke> inputStrokes = new List <InkStroke>(input.Strokes); List <InkStroke> modelStrokes = new List <InkStroke>(model.Strokes); // sort the input strokes by corresponding model strokes' path length var tuples = new List <Tuple <double, int, InkStroke> >(); for (int i = 0; i < inputStrokes.Count; ++i) { InkStroke modelStroke = modelStrokes[i]; InkStroke inputStroke = inputStrokes[i]; double pathLength = SketchTransformation.PathLength(modelStroke); var tuple = new Tuple <double, int, InkStroke>(pathLength, i, inputStroke); tuples.Add(tuple); } tuples.Sort((x, y) => x.Item1.CompareTo(y.Item1)); // pair the input strokes with their corresponding temporal stroke order inputStrokes = new List <InkStroke>(); List <int> temporalOrders = new List <int>(); foreach (var tuple in tuples) { inputStrokes.Add(tuple.Item3); temporalOrders.Add(tuple.Item2); } // iterate through each input stroke List <int> strokeOrders = new List <int>(); InkStrokeBuilder builder = new InkStrokeBuilder(); for (int i = 0; i < inputStrokes.Count; ++i) { // get the current input stroke and times, and its reverse InkStroke inputStroke = inputStrokes[i]; List <long> inputTimes = input.Times[i]; InkStroke reverseStroke = SketchTools.Reverse(inputStroke); // iterate through each model stroke double minValue = double.MaxValue; int minIndex = -1; for (int j = 0; j < modelStrokes.Count; ++j) { // skip nullified model strokes if (modelStrokes[j] == null) { continue; } // get the current model stroke, point count, and sketch InkStroke modelStroke = model.Strokes[j]; List <long> modelTimes = model.Times[j]; int numModelPoints = modelStroke.GetInkPoints().Count; Sketch modelSketch = new Sketch("", new List <InkStroke>() { modelStroke }, new List <List <long> >() { modelTimes }, model.FrameMinX, model.FrameMinY, model.FrameMaxX, model.FrameMaxY); // clone the current input and reverse strokes, and wrap into sketch inputStroke = SketchTools.Clone(inputStroke); reverseStroke = SketchTools.Clone(reverseStroke); Sketch inputSketch = new Sketch("", new List <InkStroke>() { inputStroke }, new List <List <long> >() { inputTimes }, input.FrameMinX, input.FrameMinY, input.FrameMaxX, input.FrameMaxY); Sketch reverseSketch = new Sketch("", new List <InkStroke>() { reverseStroke }, new List <List <long> >() { inputTimes }, input.FrameMinX, input.FrameMinY, input.FrameMaxX, input.FrameMaxY); inputSketch = SketchTransformation.Resample(inputSketch, numModelPoints); reverseSketch = SketchTransformation.Resample(reverseSketch, numModelPoints); // calculate the distance between the two sketches and add to the list double distance1 = SketchTools.PairwiseDistance(inputSketch.Strokes[0], modelStroke); double distance2 = SketchTools.PairwiseDistance(reverseSketch.Strokes[0], modelStroke); double distance = Math.Min(distance1, distance2); // determine minimum property if (distance < minValue) { minValue = distance; minIndex = j; } } // add the stroke index to the list strokeOrders.Add(minIndex); // nullify the stroke for comparison modelStrokes[minIndex] = null; } // pair the temporal stroke order with the actual stroke order, and then sort by the temporal stroke order var pairs = new List <Tuple <int, int> >(); for (int i = 0; i < temporalOrders.Count; ++i) { int temporalOrder = temporalOrders[i]; int strokeOrder = strokeOrders[i]; var pair = new Tuple <int, int>(temporalOrder, strokeOrder); pairs.Add(pair); } pairs.Sort((x, y) => x.Item1.CompareTo(y.Item1)); // get the list of assigned stroke order strokeOrders = new List <int>(); foreach (var pair in pairs) { strokeOrders.Add(pair.Item2); } myStrokeOrders = strokeOrders; // determine stroke order correctness bool isOrdered = true; for (int i = 1; i < myStrokeOrders.Count; ++i) { int prevIndex = myStrokeOrders[i - 1]; int currIndex = myStrokeOrders[i]; if (prevIndex >= currIndex) { isOrdered = false; break; } } return(isOrdered); }
private bool StrokeDirectionTest(Sketch model, Sketch input) { // skip this test if the stroke counts do not match up if (!StrokeCountResult) { return(false); } // make copies of the model and input strokes model = SketchTools.Clone(model); input = SketchTools.Clone(input); // iterate through each model stroke myStrokeDirections = new List <bool>(); // iterate through each input stroke bool isDirected = true; for (int i = 0; i < input.Strokes.Count; ++i) { // get the corresponding model stroke, points, and point count int modelIndex = myStrokeOrders[i]; InkStroke modelStroke = model.Strokes[modelIndex]; List <InkPoint> modelPoints = new List <InkPoint>(modelStroke.GetInkPoints()); int numModelPoints = modelPoints.Count; // wrap the current input stroke into a sketch, then resample to match model stroke InkStroke inputStroke = input.Strokes[i]; List <long> inputTimes = input.Times[i]; Sketch inputSketch = new Sketch("", new List <InkStroke>() { inputStroke }, new List <List <long> > { inputTimes }, 0, 0, 0, 0); // resample the input stroke's points to match the current model stroke's points inputSketch = SketchTools.Clone(inputSketch); inputSketch = SketchTransformation.Resample(inputSketch, modelPoints.Count); inputStroke = inputSketch.Strokes[0]; // get the number of points to iterate between the corresponding model and input stroke int numInputPoints = inputStroke.GetInkPoints().Count; int count = numModelPoints < numInputPoints ? numModelPoints : numInputPoints; // calculate the distances both forward and backwards between the model and input strokes double distances1 = 0.0; double distances2 = 0.0; for (int j = 0, k = count - 1; j < count; ++j, --k) { InkPoint modelPoint = modelStroke.GetInkPoints()[j]; InkPoint inputPoint1 = inputStroke.GetInkPoints()[j]; InkPoint inputPoint2 = inputStroke.GetInkPoints()[k]; distances1 += SketchTransformation.Distance(modelPoint, inputPoint1); distances2 += SketchTransformation.Distance(modelPoint, inputPoint2); } // get the stroke direction correctness for each corresponding model and input strokes bool result = distances1 < distances2 ? true : false; myStrokeDirections.Add(result); // flag the entire stroke direction as incorrect if one stroke direction is incorrect if (!result) { isDirected = false; } } return(isDirected); }