protected override void EndRun() { if (RenderCoordinator != null) { RenderCoordinator.Dispose(); } base.EndRun(); }
protected override void Dispose(bool disposing) { if (RenderCoordinator != null) { RenderCoordinator.Dispose(); } base.Dispose(disposing); }
private void InternalDispose() { if (RenderCoordinator != null) { RenderCoordinator.Dispose(); } if (ThreadGroup != null) { ThreadGroup.Dispose(); } }