public void Draw(Frame frame, ref ImperativeRenderer renderer) { renderer.FillRectangle(Bounds.Expand(4, 4), Color.Black * 0.9f); renderer.Layer += 1; renderer.OutlineRectangle(Bounds.Expand(4, 4), Color.White); renderer.Layer += 1; int charactersLeft = DisplayedCharacterCount; foreach (var s in Strings) { int charactersToDraw = Math.Min(charactersLeft, s.Layout.Count); if (s.IsMu) { var offset = new Vector2((float)BlippyRNG.NextDouble(-1, 1), (float)BlippyRNG.NextDouble(-1, 1)); var scale = (float)BlippyRNG.NextDouble(0.95f, 1.05f); var rotation = (float)BlippyRNG.NextDouble(-0.04f, 0.04f); var dc = s.Layout.DrawCalls.Array[s.Layout.DrawCalls.Offset]; dc.Position += offset; dc.ScaleF = scale; dc.Rotation = rotation; dc.MultiplyColor *= (float)BlippyRNG.NextDouble(0.7f, 1.1f); renderer.Draw(ref dc); } else { renderer.DrawMultiple(s.Layout.Slice(0, charactersToDraw)); } charactersLeft -= s.Length; } renderer.Layer += 1; if (AdvancePromptVisible) { var advancePromptPosition = Bounds.BottomRight; advancePromptPosition.Y -= Squared.Util.Arithmetic.PulseSine((float)(Squared.Util.Time.Seconds * 0.66), 0f, 24f); renderer.Draw(AdvancePromptIcon, advancePromptPosition, origin: new Vector2(0.85f, 0.8f)); } renderer.Layer += 1; }
public void Draw(Frame frame, ref ImperativeRenderer renderer) { var size = Measure(); var pos = new Vector2(Game.ViewportWidth - size.X, Game.ViewportHeight - size.Y) * new Vector2(0.5f, 0.5f); pos.X = (float)Math.Floor(pos.X); pos.Y = (float)Math.Floor(pos.Y); var menuBounds = new Bounds( pos - new Vector2(4, 4), pos + size + new Vector2(4, 4) ); renderer.FillRectangle( menuBounds, new Color(0.0f, 0.0f, 0.0f, BackgroundOpacity) ); renderer.Layer += 1; renderer.OutlineRectangle( menuBounds, Color.White ); renderer.Layer += 1; for (int i = 0; i < Items.Count; i++) { var item = Items[i]; var itemSize = item.Measure(Game); var selected = (i == SelectedIndex); item.Draw(Game, ref renderer, pos, itemSize, selected); if (selected) DrawCursor(Game, ref renderer, pos, size, itemSize); pos.Y += itemSize.Y; } renderer.Layer += 1; }