/// <summary> /// Updates all the lighting environment's receivers based on the current positions of light sources and obstructions. /// </summary> public void UpdateReceivers() { if (LightReceivers.Count == 0) { return; } var query = new LightingQuery(this, true); foreach (var receiver in LightReceivers) { receiver.Update(query); } }
internal void Update(LightingQuery query) { Vector4 result; if (query.ComputeReceivedLightAtPosition( Position, out result, LightIgnorePredicate )) { ReceivedLight = result; } else { ReceivedLight = null; } }