public void CalculateAverage(Squad squad) { if (squad.Players.Count() == 0) { return; } if (squad.Players.Count() < 0) { throw new System.ArgumentException("Number of players in squad is :" + squad.Players.Count()); } int shootingAverage = squad.Players.Sum(p => p.Shooting) / squad.Players.Count(); int skatingAverage = squad.Players.Sum(p => p.Skating) / squad.Players.Count(); int checkingAverage = squad.Players.Sum(p => p.Checking) / squad.Players.Count(); SquadPlayer player = new SquadPlayer() { Name = "Average Skills:", Id = Guid.NewGuid().ToString("N"), Skating = skatingAverage, Shooting = shootingAverage, Checking = checkingAverage }; squad.Players.Add(player); }
public IEnumerable <SquadPlayer> ProvidePlayers() { string filePath = "players.json"; JObject my_obj = JsonConvert.DeserializeObject <JObject>(File.ReadAllText(filePath)); foreach (KeyValuePair <string, JToken> sub_obj in my_obj) { foreach (JObject player in sub_obj.Value) { string id = (string)player["_id"]; string name = (string)player["firstName"] + " " + (string)player["lastName"]; int[] skills = new int[3]; //shooting, skating, checking int index = 0; foreach (JObject skill in player["skills"]) { skills[index++] = (int)skill["rating"]; } SquadPlayer squadPlayer = new SquadPlayer() { Id = id, Name = name, Shooting = skills[0], Skating = skills[1], Checking = skills[2] }; yield return(squadPlayer); } } }