public void ProcessBuildTest_RollbackWithThreeRetries() { Initialization init = GetInitializationObject(); init.TableLockingLoopCount = 10000000; SqlSyncBuildData buildData = init.CreateSqlSyncSqlBuildDataObject(); init.AddScriptForProcessBuild(ref buildData, true, 1); SqlBuildHelper target = init.CreateSqlBuildHelper(buildData); SqlBuildRunData runData = init.GetSqlBuildRunData_TransactionalNotTrial(buildData); BackgroundWorker bgWorker = init.GetBackgroundWorker(); DoWorkEventArgs e = new DoWorkEventArgs(null); string serverName = init.serverName; bool isMultiDbRun = false; ScriptBatchCollection scriptBatchColl = init.GetScriptBatchCollectionForProcessBuild(); int allowableTimeoutRetries = 3; Thread THRInfinite = null; try { THRInfinite = new Thread(new ParameterizedThreadStart(StartInfiniteLockingThread)); THRInfinite.Start(init); string expected = BuildItemStatus.RolledBackAfterRetries; SqlSyncBuildData.BuildRow actual; actual = target.ProcessBuild(runData, bgWorker, e, serverName, isMultiDbRun, scriptBatchColl, allowableTimeoutRetries); Assert.AreEqual(expected, actual.FinalStatus); } finally { if (THRInfinite != null) { THRInfinite.Interrupt(); } } }
public void ProcessBuildTest_CommitWithRetriesNotUsed() { Initialization init = GetInitializationObject(); SqlSyncBuildData buildData = init.CreateSqlSyncSqlBuildDataObject(); init.AddScriptForProcessBuild(ref buildData, true, 20); SqlBuildHelper target = init.CreateSqlBuildHelper(buildData); SqlBuildRunData runData = init.GetSqlBuildRunData_TransactionalNotTrial(buildData); BackgroundWorker bgWorker = init.GetBackgroundWorker(); DoWorkEventArgs e = new DoWorkEventArgs(null); string serverName = init.serverName; bool isMultiDbRun = false; ScriptBatchCollection scriptBatchColl = init.GetScriptBatchCollectionForProcessBuild(); int allowableTimeoutRetries = 3; string expected = BuildItemStatus.Committed; SqlSyncBuildData.BuildRow actual; actual = target.ProcessBuild(runData, bgWorker, e, serverName, isMultiDbRun, scriptBatchColl, allowableTimeoutRetries); Assert.AreEqual(expected, actual.FinalStatus); }