コード例 #1
0
 public ConsortiaLevelInfo[] GetAllConsortiaLevel()
 {
     List<ConsortiaLevelInfo> infos = new List<ConsortiaLevelInfo>();
     SqlDataReader reader = null;
     try
     {
         db.GetReader(ref reader, "SP_Consortia_Level_All");
         while (reader.Read())
         {
             ConsortiaLevelInfo info = new ConsortiaLevelInfo();
             info.Count = (int)reader["Count"];
             info.Deduct = (int)reader["Deduct"];
             info.Level = (int)reader["Level"];
             info.NeedGold = (int)reader["NeedGold"];
             info.NeedItem = (int)reader["NeedItem"];
             info.Reward = (int)reader["Reward"];
             info.Riches = (int)reader["Riches"];
             info.ShopRiches = (int)reader["ShopRiches"];
             info.SmithRiches = (int)reader["SmithRiches"];
             info.StoreRiches = (int)reader["StoreRiches"];
             info.BufferRiches = (int)reader["BufferRiches"];
             infos.Add(info);
         }
     }
     catch (Exception e)
     {
         if (log.IsErrorEnabled)
             log.Error("GetAllConsortiaLevel", e);
     }
     finally
     {
         if (reader != null && !reader.IsClosed)
             reader.Close();
     }
     return infos.ToArray();
 }
コード例 #2
0
ファイル: FlashUtils.cs プロジェクト: vancourt/BaseGunnyII
 public static XElement CreateConsortiLevelInfo(ConsortiaLevelInfo info)
 {
     return new XElement("Item", new XAttribute("Level", info.Level),
         new XAttribute("Count", info.Count),
         new XAttribute("Deduct", info.Deduct),
         new XAttribute("NeedGold", info.NeedGold),
         new XAttribute("NeedItem", info.NeedItem),
         new XAttribute("Reward", info.Reward),
         new XAttribute("ShopRiches", info.ShopRiches),
         new XAttribute("SmithRiches", info.SmithRiches),
         new XAttribute("StoreRiches", info.StoreRiches),
         new XAttribute("Riches", info.Riches),
     //BufferRiches="10000"
     new XAttribute("BufferRiches", info.BufferRiches));
 }