private void OnChatEvent(SprotoTypeBase evt) { SprotoType.chat_msg.request res = evt as SprotoType.chat_msg.request; Text item = GameObject.Instantiate(Item, Item.transform.parent, false); item.text = res.msg; item.gameObject.SetActive(true); }
public void OnBtnSendClick() { if (string.IsNullOrEmpty(inputChat.text)) { return; } SprotoType.chat_msg.request req = new SprotoType.chat_msg.request(); req.msg = inputChat.text; ClientNet.inst.Send <Protocol.chat_msg>(req); inputChat.text = ""; }