/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); t2alucard = Content.Load <Texture2D>(@"Textures\alucard_colors"); //crouching = new AnimatedSprite(Content.Load<Texture2D>(@"Textures\alucard_colors"), 19,56,51,46,14); //crouching.X = 0; //crouching.Y = 0; //running = new AnimatedSprite(Content.Load<Texture2D>(@"Textures\alucard_colors"), 32,271,39,46,16); //running.X = 0; //running.Y = 0; alucardRunning = new MobileSprite(t2alucard); alucardRunning.Sprite.AddAnimation("leftstop", 243, 160, 32, 64, 1, 0.1f); alucardRunning.Sprite.AddAnimation("left", 243, 160, 32, 64, 4, 0.1f); alucardRunning.Sprite.AddAnimation("rightstop", 243, 160, 35, 48, 7, 0.1f); alucardRunning.Sprite.AddAnimation("right", 243, 160, 34, 49, 16, 0.1f); alucardRunning.Sprite.CurrentAnimation = "rightstop"; alucardRunning.Position = new Vector2(551, 346); //alucardRunning.Position = new Vector2(100, 300); alucardRunning.Sprite.AutoRotate = false; alucardRunning.IsPathing = false; alucardRunning.IsMoving = false; // TODO: use this.Content to load your game content here //background = new Background(Content, @"Textures\background"); background = new Background(Content, @"Textures\fullbackground-1"); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); t2alucard = Content.Load<Texture2D>(@"Textures\alucard_colors"); //crouching = new AnimatedSprite(Content.Load<Texture2D>(@"Textures\alucard_colors"), 19,56,51,46,14); //crouching.X = 0; //crouching.Y = 0; //running = new AnimatedSprite(Content.Load<Texture2D>(@"Textures\alucard_colors"), 32,271,39,46,16); //running.X = 0; //running.Y = 0; alucardRunning = new MobileSprite(t2alucard); alucardRunning.Sprite.AddAnimation("leftstop", 243, 160, 32, 64, 1, 0.1f); alucardRunning.Sprite.AddAnimation("left", 243, 160, 32, 64, 4, 0.1f); alucardRunning.Sprite.AddAnimation("rightstop", 243, 160, 35, 48, 7, 0.1f); alucardRunning.Sprite.AddAnimation("right", 243, 160, 34, 49, 16, 0.1f); alucardRunning.Sprite.CurrentAnimation = "rightstop"; alucardRunning.Position = new Vector2(551, 346); //alucardRunning.Position = new Vector2(100, 300); alucardRunning.Sprite.AutoRotate = false; alucardRunning.IsPathing = false; alucardRunning.IsMoving = false; // TODO: use this.Content to load your game content here //background = new Background(Content, @"Textures\background"); background = new Background(Content, @"Textures\fullbackground-1"); }