public static void Initialize() { Window.KeepWindowsInScreen = false; #region Assign engine references camera = GameForm.camera; #endregion fileButtonWindow = new FileButtonWindow(GuiManager.Cursor); ToolsWindow = new ToolsWindow(); mVisibleToggleWindows.Add(ToolsWindow); ListWindow = new ListWindow(ToolsWindow); mVisibleToggleWindows.Add(ListWindow); //#region Create AttributesWindow //mAttributesWindow = new AttributesWindow(messages); //mAttributesWindow.SetPositionTL(84.5f, 25.8f); //mAttributesWindow.Visible = false; //GuiManager.AddWindow(mAttributesWindow); //#endregion spriteGridPropertiesWindow = new SpriteGridCreationPropertiesWindow(GuiManager.Cursor); srSaveOptions = new SpriteRigSaveOptions(messages, GuiManager.Cursor); #region TextureCoordinateSelectionWindow mTextureCoordinateSelectionWindow = new TextureCoordinatesSelectionWindow(); GuiManager.AddWindow(mTextureCoordinateSelectionWindow); // set AddToListButtonShown to true before setting the visibility to false so that it updates correclty mTextureCoordinateSelectionWindow.AddToListButtonShown = true; mTextureCoordinateSelectionWindow.Visible = false; mTextureCoordinateSelectionWindow.HasCloseButton = true; mTextureCoordinateSelectionWindow.AddToListClickEventAdd(messages.AddDisplayRegion); mVisibleToggleWindows.Add(mTextureCoordinateSelectionWindow); #endregion #region MenuStrip mMenuStrip = new SpriteEditor.Gui.MenuStrip(); mMenuStrip.SavedSuccess += new EventHandler(mMenuStrip_SavedSuccess); #endregion GameData.EditorLogic.NodeNetworkEditorManager.AddNodeNetworkMenus(MenuStrip); CreateInfoBar(); CreatePropertyGrids(); CreateListDisplayWindows(); List<string> windowsToExclude = new List<string>(); windowsToExclude.Add(mMenuStrip.Name); LayoutManager.LoadWindowLayout(windowsToExclude); Window.KeepWindowsInScreen = true; }
private void saveButtonClick(Window callingWindow) { // If a user thinks he's funny and selects AllNotJoint for BodySprites // and AllNotBodySprites for Joints, let the user know he has to // specify some criteria. if (this.bodySpriteSelectionMethod.Text == "All Not Joint" && this.jointSpriteSelectionMethod.Text == "All Not Body") { GuiManager.ShowMessageBox( "Cannot select All Not Body for Joint Selection when " + "All Not Joint is selected for Body Sprite Selection. " + "Change one of the criteria and try to save again.", "Selection Error"); return; } double error = 0; SpriteList possibleSprites = new SpriteList(); if (this.sceneOrGroup.Text == "Entire Scene") { possibleSprites = GameData.Scene.Sprites; } else if (GameData.EditorLogic.CurrentSprites.Count != 0) { ((Sprite)GameData.EditorLogic.CurrentSprites[0].TopParent).GetAllDescendantsOneWay(possibleSprites); } #region Get rid of the Axes from the possibleSprites if (possibleSprites.Contains(GameData.EditorLogic.EditAxes.xAxis)) { possibleSprites.Remove(GameData.EditorLogic.EditAxes.xAxis); } if (possibleSprites.Contains(GameData.EditorLogic.EditAxes.yAxis)) { possibleSprites.Remove(GameData.EditorLogic.EditAxes.yAxis); } if (possibleSprites.Contains(GameData.EditorLogic.EditAxes.zAxis)) { possibleSprites.Remove(GameData.EditorLogic.EditAxes.zAxis); } if (possibleSprites.Contains(GameData.EditorLogic.EditAxes.xRot)) { possibleSprites.Remove(GameData.EditorLogic.EditAxes.xRot); } if (possibleSprites.Contains(GameData.EditorLogic.EditAxes.yRot)) { possibleSprites.Remove(GameData.EditorLogic.EditAxes.yRot); } if (possibleSprites.Contains(GameData.EditorLogic.EditAxes.xScale)) { possibleSprites.Remove(GameData.EditorLogic.EditAxes.xScale); } if (possibleSprites.Contains(GameData.EditorLogic.EditAxes.yScale)) { possibleSprites.Remove(GameData.EditorLogic.EditAxes.yScale); } if (possibleSprites.Contains(GameData.EditorLogic.EditAxes.origin)) { possibleSprites.Remove(GameData.EditorLogic.EditAxes.origin); } #endregion if (this.bodySpriteSelectionMethod.Text == "Name Includes") { this.bodySprites = possibleSprites.FindSpritesWithNameContaining(this.bodyNameToInclude.Text); } else if (this.bodySpriteSelectionMethod.Text == "By Texture") { this.bodySprites = possibleSprites.FindSpritesWithTexture( FlatRedBallServices.Load <Texture2D>(this.bodyAvailableTextures.Text, GameData.SceneContentManager)); } else if (this.bodySpriteSelectionMethod.Text == "All") { this.bodySprites = possibleSprites; } if (this.jointSpriteSelectionMethod.Text == "Name Includes") { this.joints = possibleSprites.FindSpritesWithNameContaining(this.jointNameToInclude.Text); } else if (this.jointSpriteSelectionMethod.Text == "By Texture") { this.joints = possibleSprites.FindSpritesWithTexture( FlatRedBallServices.Load <Texture2D>(this.jointAvailableTextures.Text, GameData.SceneContentManager)); } else if (this.jointSpriteSelectionMethod.Text == "All") { this.joints = possibleSprites; } try { if (bodySpriteSelectionMethod == null) { System.Windows.Forms.MessageBox.Show("a"); } if (this.bodySpriteSelectionMethod.Text == "All Not Joint") { this.bodySprites = new SpriteList(); if (possibleSprites == null) { System.Windows.Forms.MessageBox.Show("b"); } foreach (Sprite s in possibleSprites) { if (this == null) { System.Windows.Forms.MessageBox.Show("c"); } if (this.joints == null) { System.Windows.Forms.MessageBox.Show("d"); } if (this.bodySprites == null) { System.Windows.Forms.MessageBox.Show("e"); } if (!this.joints.Contains(s)) { this.bodySprites.Add(s); } } } } catch { error = 3.3; } if (this.jointSpriteSelectionMethod.Text == "All Not Body") { this.joints = new SpriteList(); foreach (Sprite s in possibleSprites) { if (!this.bodySprites.Contains(s)) { this.joints.Add(s); } } } if (this.rootSpriteComboBox.Text != "<No Root>") { this.root = possibleSprites.FindByName(this.rootSpriteComboBox.Text); } else { this.root = null; } FileButtonWindow.spriteRigOptionsOK(this); this.Visible = false; }
public static void Initialize() { Window.KeepWindowsInScreen = false; #region Assign engine references camera = GameForm.camera; #endregion fileButtonWindow = new FileButtonWindow(GuiManager.Cursor); ToolsWindow = new ToolsWindow(); mVisibleToggleWindows.Add(ToolsWindow); ListWindow = new ListWindow(ToolsWindow); mVisibleToggleWindows.Add(ListWindow); //#region Create AttributesWindow //mAttributesWindow = new AttributesWindow(messages); //mAttributesWindow.SetPositionTL(84.5f, 25.8f); //mAttributesWindow.Visible = false; //GuiManager.AddWindow(mAttributesWindow); //#endregion spriteGridPropertiesWindow = new SpriteGridCreationPropertiesWindow(GuiManager.Cursor); srSaveOptions = new SpriteRigSaveOptions(messages, GuiManager.Cursor); #region TextureCoordinateSelectionWindow mTextureCoordinateSelectionWindow = new TextureCoordinatesSelectionWindow(); GuiManager.AddWindow(mTextureCoordinateSelectionWindow); // set AddToListButtonShown to true before setting the visibility to false so that it updates correclty mTextureCoordinateSelectionWindow.AddToListButtonShown = true; mTextureCoordinateSelectionWindow.Visible = false; mTextureCoordinateSelectionWindow.HasCloseButton = true; mTextureCoordinateSelectionWindow.AddToListClickEventAdd(messages.AddDisplayRegion); mVisibleToggleWindows.Add(mTextureCoordinateSelectionWindow); #endregion #region MenuStrip mMenuStrip = new SpriteEditor.Gui.MenuStrip(); mMenuStrip.SavedSuccess += new EventHandler(mMenuStrip_SavedSuccess); #endregion GameData.EditorLogic.NodeNetworkEditorManager.AddNodeNetworkMenus(MenuStrip); CreateInfoBar(); CreatePropertyGrids(); CreateListDisplayWindows(); List <string> windowsToExclude = new List <string>(); windowsToExclude.Add(mMenuStrip.Name); LayoutManager.LoadWindowLayout(windowsToExclude); Window.KeepWindowsInScreen = true; }