void OnDisable() { if (timeControl == null) { return; } //Debug.Log(timeControl); timeControl.OnDisable(); timeControl = null; DestroyImmediate(baseEditor); }
void OnDisable() { timeControl.OnDisable(); timeControl = null; DestroyImmediate(baseEditor); }
void OnEnable() { normalMat = new Material(Shader.Find("Sprites/Default")); timeControl = new SpriteAnimationTimeControl(targets.Cast <AnimationClip>().ToArray()); }
void OnEnable() { normalMat = new Material(Shader.Find("Sprites/Default")); timeControl = new SpriteAnimationTimeControl(targets.Cast<AnimationClip>().ToArray()); }