public void Draw(SpriteBatch spriteBatch, Vector2 cameraLoc) { sprite.Draw(spriteBatch, mario.Location, cameraLoc, mario.FacingRight); }
public void Draw(SpriteBatch spriteBatch, Vector2 cameraLoc) { sprite.Draw(spriteBatch, goomba.returnLocation(), cameraLoc, true); }
public void Draw(SpriteBatch spriteBatch, Vector2 cameraLoc) { AnimatedKoopa.Draw(spriteBatch, location, cameraLoc, FacingRight); }
public void Draw(SpriteBatch spriteBatch, Vector2 cameraLoc) { poleSprite.Draw(spriteBatch, location, cameraLoc, true); }
public void Draw(SpriteBatch spriteBatch, Vector2 cameraLoc) { AnimIceSmileyCloud.Draw(spriteBatch, location, cameraLoc, true); }