public HordeLevel(Game game, GraphicsDeviceManager graphics) { this.UndergroundDict = new Dictionary <Vector2, Vector2>(); this.CurrentGame = game; this.Graphics = graphics; this.Updater = new LevelUpdater(this, game); this.Drawer = new LevelDrawer(this); this.Time = LevelHordConfig.LevelTime; this.LoadContent(); }
public Level(Game game, GraphicsDeviceManager graphics, String levelLoadFile, MarioPowerLevel origPower) { this.OriginalPowerLevel = origPower; this.LevelLoadString = levelLoadFile; this.UndergroundDict = new Dictionary <Vector2, Vector2>(); this.CurrentGame = game; this.Graphics = graphics; this.Updater = new LevelUpdater(this, game); this.Drawer = new LevelDrawer(this); this.Time = Level1Config.LevelTime; this.LoadContent(); }