private void ThrowSword() { IAttack swordBeam = new SwordBeam(Game, Self, Self.Direction); if (Math.Abs(Self.Position.X - Game.Link.Position.X) < 8) { if (Game.Link.Position.Y < Self.Position.Y && Self.Direction == States.Direction.Up) { AttackTimer = 0; swordBeam.Attack(); } else if (Game.Link.Position.Y > Self.Position.Y && Self.Direction == States.Direction.Down) { AttackTimer = 0; swordBeam.Attack(); } } if (Math.Abs(Self.Position.Y - Game.Link.Position.Y) < 8) { if (Game.Link.Position.X < Self.Position.X && Self.Direction == States.Direction.Left) { AttackTimer = 0; swordBeam.Attack(); } else if (Game.Link.Position.X > Self.Position.X && Self.Direction == States.Direction.Right) { AttackTimer = 0; swordBeam.Attack(); } } }
/* * addes sound Effects * 0.LOZ_Arrow_Boomerang * 1 LOZ_Bomb_Blow * 2 LOZ_Bomb_Drop * 3 LOZ_Boss_Scream1 * 4 LOZ_Candle * 5 LOZ_Door_Unlock * 6 LOZ_Enemy_Die * 7 LOZ_Enemy_Hit * 8 LOZ_Fanfare * 9 LOZ_Get_Heart * 10 LOZ_Get_Item * 11 LOZ_Get_Rupee * 12 LOZ_Key_Appear * 13 LOZ_Link_Die * 14 LOZ_Link_Hurt * 15 LOZ_Secret * 16 LOZ_Stairs * 17 LOZ_Sword_Shoot * 18 LOZ_Sword_Slash */ public void Update() { Hitbox = new Rectangle((int)Position.X + 2, (int)Position.Y + 4, (int)Sprite.Size.X - 4, (int)Sprite.Size.Y - 4); Timer++; if (Timer == SwordStartTime) { SwordAttack.Attack(); Game.soundEffects[18].Play(); } else if (Timer >= AttackDuration) { if (HP == MaxHP) { IAttack swordBeam = new SwordBeam(Game, decoratedLink, Direction); swordBeam.Attack(); Game.soundEffects[17].Play(); } RemoveDecorator(); } }