public void Reset() { stateMachine = new GelStateMachine(init.Item1, init.Item2, init.Item3, init.Item4, init.Item5); }
public Gel(int x, int y, int width, int height, GelStateMachine.GelColor c, Texture2D spriteSheet) { stateMachine = new GelStateMachine(x, y, width, height, c); gelSpriteSheet = spriteSheet; init = new Tuple <int, int, int, int, GelStateMachine.GelColor>(x, y, width, height, c); }