public void OpenBattle(Battle nbattle) { LeaveBattle(); // leave current battle battleID = -1; this.battle = (Battle)nbattle.Clone(); List <Object> objList = new List <object>(); objList.Add(0); // type = normal objList.Add((int)battle.Nat); objList.Add(battle.Password); objList.Add(battle.HostPort); objList.Add(battle.MaxPlayers);; battle.Details.AddToParamList(objList); objList.Add(battle.Mod.Checksum); objList.Add(battle.Rank); objList.Add(battle.Map.Checksum); objList.Add(battle.Map.Name); objList.Add('\t' + battle.Title); objList.Add('\t' + battle.Mod.Name); mapToChangeTo = battle.Map; lockToChangeTo = false; con.SendCommand(0, "OPENBATTLE", objList.ToArray()); lastSpectatorCount = -1; // send predefined starting rectangles foreach (KeyValuePair <int, BattleRect> v in battle.Rectangles) { con.SendCommand(0, "ADDSTARTRECT", v.Key, v.Value.Left, v.Value.Top, v.Value.Right, v.Value.Bottom); } }
public Battle GetBattle() { if (battle != null) { return((Battle)battle.Clone()); } else { return(null); } }
public void OpenBattle(Battle nbattle) { LeaveBattle(); // leave current battle battleID = -1; battle = (Battle) nbattle.Clone(); var objList = new List<object>(); objList.Add(0); // type = normal objList.Add((int) battle.Nat); objList.Add(battle.Password); objList.Add(battle.HostPort); objList.Add(battle.MaxPlayers); ; //battle.Details.AddToParamList(objList); objList.Add(battle.Mod.Checksum); objList.Add(battle.Rank); objList.Add(battle.Map.Checksum); objList.Add(battle.Map.Name); objList.Add('\t' + battle.Title); objList.Add('\t' + battle.Mod.Name); mapToChangeTo = battle.Map; lockToChangeTo = false; con.SendCommand(0, "OPENBATTLE", objList.ToArray()); lastSpectatorCount = -1; // send predefined starting rectangles foreach (var v in battle.Rectangles) con.SendCommand(0, "ADDSTARTRECT", v.Key, v.Value.Left, v.Value.Top, v.Value.Right, v.Value.Bottom); }
public void OpenBattle(Battle nbattle) { LeaveBattle(); // leave current battle battleID = -1; this.battle = (Battle)nbattle.Clone(); List<Object> objList = new List<object>(); objList.Add(0); // type = normal objList.Add(Program.main.config.GargamelMode ? 2 : 0); // nat - fixed ports for gargamel otherwise 0 objList.Add(battle.Password); objList.Add(battle.HostPort); objList.Add(battle.MaxPlayers); ; battle.Details.AddToParamList(objList); objList.Add(battle.Mod.Checksum); objList.Add(battle.Rank); objList.Add(battle.Map.Checksum); objList.Add(battle.Map.Name); objList.Add('\t' + battle.Title); objList.Add('\t' + battle.Mod.Name); mapToChangeTo = battle.Map; lockToChangeTo = false; con.SendCommand(0, "OPENBATTLE", objList.ToArray()); lastSpectatorCount = -1; // send predefined starting rectangles foreach (KeyValuePair<int, BattleRect> v in battle.Rectangles) { con.SendCommand(0, "ADDSTARTRECT", v.Key, v.Value.Left, v.Value.Top, v.Value.Right, v.Value.Bottom); } }