//public void Inject (IList<Vector2> vertexs) { // canvasBoardBasis.AddLine (vertexs); //} public void Inject(Vector2 point, bool bMousePosition = false) { if (!bMousePosition) { canvasBoardBasis.AddPoint(point, !canvasBoardBasis.isTracingMouse); } else { canvasBoardBasis.mouseLocalPoint = point; } }