コード例 #1
0
        public void UnitEnable(GameObject xPrefab, GameObject yPrefab, Rect rect, Transform parent, sgSettingBase baseSetting, BarChartSetting setting, BarChartData data)
        {
            Setting     = setting;
            BaseSetting = baseSetting;
            Data        = data;
            this.size   = rect.size;
            this.origin = new Vector2(-size.x / 2.0f, -size.y / 2.0f);
            // x axis text
            Vector2 leftStart = origin + new Vector2(Setting.BarSpacing / 2.0f, 0);

            foreach (var bars in Data.BarDic)
            {
                for (int i = 0; i < bars.Value.Count; i++) // 4 bars
                {
                    int     count = bars.Value[i].bars.Count;
                    Vector2 pos   = leftStart + new Vector2(Setting.BarWidth * count, 0) / 2.0f + new Vector2(Setting.BarInterval * (count - 1), 0) / 2.0f + new Vector2(0, -5);
                    GenerateUnit(xPrefab, parent, pos, BaseSetting.UnitXScale * i + BaseSetting.XUnit);

                    leftStart = leftStart + new Vector2(Setting.BarSpacing, 0) + new Vector2(Setting.BarWidth * count, 0) + new Vector2(Setting.BarInterval * (count - 1), 0);
                }
            }

            // y axis text
            for (float i = 0, height = origin.y; height <= size.y / 2.0f; i++, height += BaseSetting.VerticalSpacing)
            {
                Vector2 pos = new Vector2(origin.x, height) + new Vector2(-5, 0);
                GenerateUnit(yPrefab, parent, pos, BaseSetting.UnitYScale * i + BaseSetting.YUnit);
            }
        }
コード例 #2
0
 public VertexHelper DrawBarChart(VertexHelper vh, Rect rect, sgSettingBase baseSetting, BarChartSetting barChartSetting, BarChartData data)
 {
     BaseSetting = baseSetting;
     Setting     = barChartSetting;
     this.size   = rect.size;
     this.origin = new Vector2(-size.x / 2.0f, -size.y / 2.0f);
     Data        = data;
     DrawMesh(vh, rect);
     return(vh);
 }