コード例 #1
0
ファイル: SLFill.cs プロジェクト: mousetwentytwo/test
 /// <summary>
 /// Set a gradient stop given a position and a color. Used in conjunction with SetCustomGradient().
 /// </summary>
 /// <param name="Position">Specifies position of the color, ranging from 0.0 to 1.0.</param>
 /// <param name="Color">The color to be used.</param>
 public void AppendGradientStop(double Position, System.Drawing.Color Color)
 {
     SLColor clr = new SLColor(this.listThemeColors, this.listIndexedColors);
     clr.Rgb = string.Format("{0}{1}{2}", Color.R.ToString("x2"), Color.G.ToString("x2"), Color.B.ToString("x2"));
     GradientStop gs = new GradientStop();
     gs.Position = Position;
     gs.Color = clr.ToSpreadsheetColor();
     listGradientStops.Add(gs);
 }
コード例 #2
0
ファイル: SLFill.cs プロジェクト: mousetwentytwo/test
 /// <summary>
 /// Set a gradient stop given a position and a color. Used in conjunction with SetCustomGradient().
 /// </summary>
 /// <param name="Position">Specifies position of the color, ranging from 0.0 to 1.0.</param>
 /// <param name="ColorTheme">The theme color to be used.</param>
 /// <param name="ColorTint">The tint applied to the theme color, ranging from -1.0 to 1.0. Negative tints darken the theme color and positive tints lighten the theme color.</param>
 public void AppendGradientStop(double Position, SLThemeColorIndexValues ColorTheme, double ColorTint)
 {
     SLColor clr = new SLColor(this.listThemeColors, this.listIndexedColors);
     clr.SetThemeColor(ColorTheme, ColorTint);
     GradientStop gs = new GradientStop();
     gs.Position = Position;
     gs.Color = clr.ToSpreadsheetColor();
     listGradientStops.Add(gs);
 }
コード例 #3
0
ファイル: SLFill.cs プロジェクト: mousetwentytwo/test
        private void SetGradientFill(SLGradientShadingStyleValues ShadingStyle, SLColor Color1, SLColor Color2)
        {
            GradientStop gs;

            switch (ShadingStyle)
            {
                case SLGradientShadingStyleValues.Horizontal1:
                    this.Degree = 90;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.Horizontal2:
                    this.Degree = 270;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.Horizontal3:
                    this.Degree = 90;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 0.5;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.Vertical1:
                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.Vertical2:
                    this.Degree = 180;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.Vertical3:
                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 0.5;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.DiagonalUp1:
                    this.Degree = 45;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.DiagonalUp2:
                    this.Degree = 225;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.DiagonalUp3:
                    this.Degree = 45;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 0.5;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.DiagonalDown1:
                    this.Degree = 135;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.DiagonalDown2:
                    this.Degree = 315;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.DiagonalDown3:
                    this.Degree = 135;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 0.5;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.Corner1:
                    this.Type = GradientValues.Path;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.Corner2:
                    this.Type = GradientValues.Path;
                    this.Left = 1;
                    this.Right = 1;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.Corner3:
                    this.Type = GradientValues.Path;
                    this.Top = 1;
                    this.Bottom = 1;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.Corner4:
                    this.Type = GradientValues.Path;
                    this.Left = 1;
                    this.Right = 1;
                    this.Top = 1;
                    this.Bottom = 1;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
                case SLGradientShadingStyleValues.FromCenter:
                    this.Type = GradientValues.Path;
                    this.Left = 0.5;
                    this.Right = 0.5;
                    this.Top = 0.5;
                    this.Bottom = 0.5;

                    gs = new GradientStop();
                    gs.Position = 0;
                    gs.Color = Color1.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);

                    gs = new GradientStop();
                    gs.Position = 1;
                    gs.Color = Color2.ToSpreadsheetColor();
                    this.listGradientStops.Add(gs);
                    break;
            }
        }