private void AddPalette_Click(object sender, RoutedEventArgs e) { string paletteName = InputWindow.GetInput("Enter palette name."); if (paletteName != null) { PaletteList.SelectedValue = _palettesService.NewPalette(paletteName, _editingPalette).Id; } }
private void Rename_Click(object sender, RoutedEventArgs e) { if (WorldTree.SelectedItem != null) { object dataContext = ((TreeViewItem)WorldTree.SelectedItem).DataContext; if (dataContext is LevelInfo) { LevelInfo levelInfo = dataContext as LevelInfo; string previousName = levelInfo.Name; string newName = InputWindow.GetInput("Rename level", levelInfo.Name); if (newName != null) { LevelInfo existingInfo = _levelService.AllLevels().Where(l => l.Name.Equals(newName, System.StringComparison.OrdinalIgnoreCase)).FirstOrDefault(); if (existingInfo == null) { _levelService.RenameLevel(levelInfo.Name, newName); levelInfo.Name = newName; _levelService.NotifyUpdate(levelInfo); NameUpdated(new NameUpdate((IInfo)levelInfo, previousName, levelInfo.Name)); ((TreeViewItem)WorldTree.SelectedItem).Header = levelInfo.Name; } else { AlertWindow.Alert(newName + " already exists!"); } } } else if (dataContext is WorldInfo) { WorldInfo worldInfo = dataContext as WorldInfo; string previousName = worldInfo.Name; string newName = InputWindow.GetInput("Rename map", worldInfo.Name); if (newName != null) { WorldInfo existingInfo = _worldService.AllWorlds().Where(w => w.Name.Equals(newName, System.StringComparison.OrdinalIgnoreCase)).FirstOrDefault(); if (existingInfo == null) { _worldService.RenameWorld(worldInfo.Name, newName); worldInfo.Name = newName; NameUpdated(new NameUpdate((IInfo)worldInfo, previousName, worldInfo.Name)); ((TreeViewItem)WorldTree.SelectedItem).Header = worldInfo.Name; } else { AlertWindow.Alert(newName + " already exists!"); } } } } }
private void NewButton_Click(object sender, RoutedEventArgs e) { string inputText = InputWindow.GetInput("Text Table Name"); if (!string.IsNullOrWhiteSpace(inputText)) { _textService.AddTable(inputText); var newTables = _textService.TableNames(); TextTables.ItemsSource = newTables; TextTables.SelectedItem = newTables[newTables.Count - 1]; } }