public GameSettings(Splosion game) { Game = game; if (Utilities.DoesFileExistAsync(ApplicationData.Current.RoamingFolder, "Data")) { _result = Load <ScoreData>(ApplicationData.Current.RoamingFolder, "Data"); } else { _data = new ScoreData(); Save(); } }
public void ResetToDefault() { _data = new ScoreData(); Save(); }