/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here spark = Content.Load<Texture2D>("spark.png"); camera = new Camera(GraphicsDevice.Viewport); splitterSystem = new SplitterSystem(); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } if (Keyboard.GetState().IsKeyDown(Keys.Q)) { splitterSystem = new SplitterSystem(); } foreach (SplitterParticle particle in splitterSystem.particleArray) { particle.update((float)gameTime.ElapsedGameTime.TotalSeconds); } base.Update(gameTime); }