コード例 #1
0
 /// <summary>
 /// Set the item on this slot
 /// </summary>
 /// <param name="item"></param>
 public void setDisplayedItem(Item item, int barSlotIndex, int barSlotCount)
 {
     if (item != null)
     {
         gameObject.SetActive(true);
         icon = item == null?ItemIconController.Make(null, transform) : ItemIconController.Make(
                        item,
                        transform,
                        true,
                        true,
                        barSlotIndex,
                        (barSlotIndex, 0),
                        World.Entities.Creatures.Player.InventoryTypes.HotBar
                        );
     }
     this.barSlotIndex = barSlotIndex;
     this.barSlotCount = barSlotCount;
     updateLocation();
 }
コード例 #2
0
        /// <summary>
        /// Change the icon to a new item or no item
        /// </summary>
        /// <param name="newItem"></param>
        void changeIcon(Item newItem = null)
        {
            float currentAlpha = icon.currentOpacity;

            Destroy(icon.gameObject);
            icon = newItem == null
        ? ItemIconController.Make(null, transform)
        : ItemIconController.Make(
                newItem,
                transform,
                true,
                true,
                barSlotIndex,
                (barSlotIndex, 0), Player.InventoryTypes.HotBar
                );

            if (isSelected)
            {
                markSelected();
            }
            updateOpacity(currentAlpha);
        }