private void CreateFearDeck(int deckSize = 9) { FearDeck.Clear(); FearBox.Clear(); // construct and initialize all 30 Fear cards for (int i = 1; i <= 30; i++) { String backPath = "assets/cards/fear/cards-fear-00.png"; ImageSource back = new BitmapImage(new Uri(backPath, UriKind.Relative)); String s = ""; if (i < 10) { s = "0" + i.ToString(); } else { s = i.ToString(); } String frontPath = "assets/cards/fear/cards-fear-" + s + ".png"; ImageSource front = new BitmapImage(new Uri(frontPath, UriKind.Relative)); FearCard fc = new FearCard(i, front, back); FearDeck.Add(fc); } FearDeck.Shuffle(); while (FearDeck.Count > deckSize) { FearBox.Add(FearDeck[0]); FearDeck.RemoveAt(0); } FearDeck.Shuffle(); }
private void SetUpGameBoardDecks() { for (int i = 0; i < invasion.FearDeck.Count; i++) { FearCard c = invasion.FearDeck[i]; DealCardToNewDeck(c); Canvas.SetZIndex(c, invasion.FearDeck.Count - i); mainCanvas.Children.Add(c); } for (int i = 0; i < invasion.EventDeck.Count; i++) { EventCard c = invasion.EventDeck[i]; DealCardToNewDeck(c); Canvas.SetZIndex(c, invasion.EventDeck.Count - i); mainCanvas.Children.Add(c); } for (int i = 0; i < invasion.InvaderDeck.Count; i++) { InvaderCard c = invasion.InvaderDeck[i]; DealCardToNewDeck(c); Canvas.SetZIndex(c, invasion.InvaderDeck.Count - i); mainCanvas.Children.Add(c); } foreach (BlightCard c in invasion.BlightDeck) { DealCardToNewDeck(c); mainCanvas.Children.Add(c); } foreach (AdversaryCard c in invasion.AdversaryDeck) { if (invasion.MyAdversary.Id == c.Id) { DealCardToNewDeck(c); Canvas.SetZIndex(c, 1); mainCanvas.Children.Add(c); } } // Check for Adversary == England Level 3+ if (invasion.HighImmigration == true) { SetBoardForEngland(); } else { RemoveHighImmigrationTile(); } }