public void SingleplayerStart() { // start Server server = new Server(true); serverThread = new Thread(new ThreadStart(server.Start)); serverThread.Name = "SpireVenture Singleplayer Server"; serverThread.Start(); // connect Client this.Start("localhost"); // supery hackery way of waiting for discovery locally while (!this.Discovered) ; // *** we're connected to our local server now }
static void Main(string[] args) { Console.WriteLine("-= Spire Server 0.1 =-"); Server server = new Server(false); server.Start(); }