private Attachment ReadAttachment(Stream input, SkeletonData skeletonData, Skin skin, int slotIndex, String attachmentName, bool nonessential) { float scale = Scale; String name = ReadString(input); if (name == null) { name = attachmentName; } AttachmentType type = (AttachmentType)input.ReadByte(); switch (type) { case AttachmentType.Region: { String path = ReadString(input); float rotation = ReadFloat(input); float x = ReadFloat(input); float y = ReadFloat(input); float scaleX = ReadFloat(input); float scaleY = ReadFloat(input); float width = ReadFloat(input); float height = ReadFloat(input); int color = ReadInt(input); if (path == null) { path = name; } RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path); if (region == null) { return(null); } region.Path = path; region.x = x * scale; region.y = y * scale; region.scaleX = scaleX; region.scaleY = scaleY; region.rotation = rotation; region.width = width * scale; region.height = height * scale; region.r = ((color & 0xff000000) >> 24) / 255f; region.g = ((color & 0x00ff0000) >> 16) / 255f; region.b = ((color & 0x0000ff00) >> 8) / 255f; region.a = ((color & 0x000000ff)) / 255f; region.UpdateOffset(); return(region); } case AttachmentType.Boundingbox: { int vertexCount = ReadVarint(input, true); Vertices vertices = ReadVertices(input, vertexCount); if (nonessential) { ReadInt(input); //int color = nonessential ? ReadInt(input) : 0; // Avoid unused local warning. } BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name); if (box == null) { return(null); } box.worldVerticesLength = vertexCount << 1; box.vertices = vertices.vertices; box.bones = vertices.bones; return(box); } case AttachmentType.Mesh: { String path = ReadString(input); int color = ReadInt(input); int vertexCount = ReadVarint(input, true); float[] uvs = ReadFloatArray(input, vertexCount << 1, 1); int[] triangles = ReadShortArray(input); Vertices vertices = ReadVertices(input, vertexCount); int hullLength = ReadVarint(input, true); int[] edges = null; float width = 0, height = 0; if (nonessential) { edges = ReadShortArray(input); width = ReadFloat(input); height = ReadFloat(input); } if (path == null) { path = name; } MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; mesh.r = ((color & 0xff000000) >> 24) / 255f; mesh.g = ((color & 0x00ff0000) >> 16) / 255f; mesh.b = ((color & 0x0000ff00) >> 8) / 255f; mesh.a = ((color & 0x000000ff)) / 255f; mesh.bones = vertices.bones; mesh.vertices = vertices.vertices; mesh.WorldVerticesLength = vertexCount << 1; mesh.triangles = triangles; mesh.regionUVs = uvs; mesh.UpdateUVs(); mesh.HullLength = hullLength << 1; if (nonessential) { mesh.Edges = edges; mesh.Width = width * scale; mesh.Height = height * scale; } return(mesh); } case AttachmentType.Linkedmesh: { String path = ReadString(input); int color = ReadInt(input); String skinName = ReadString(input); String parent = ReadString(input); bool inheritDeform = ReadBoolean(input); float width = 0, height = 0; if (nonessential) { width = ReadFloat(input); height = ReadFloat(input); } if (path == null) { path = name; } MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; mesh.r = ((color & 0xff000000) >> 24) / 255f; mesh.g = ((color & 0x00ff0000) >> 16) / 255f; mesh.b = ((color & 0x0000ff00) >> 8) / 255f; mesh.a = ((color & 0x000000ff)) / 255f; mesh.inheritDeform = inheritDeform; if (nonessential) { mesh.Width = width * scale; mesh.Height = height * scale; } linkedMeshes.Add(new SkeletonJson.LinkedMesh(mesh, skinName, slotIndex, parent)); return(mesh); } case AttachmentType.Path: { bool closed = ReadBoolean(input); bool constantSpeed = ReadBoolean(input); int vertexCount = ReadVarint(input, true); Vertices vertices = ReadVertices(input, vertexCount); float[] lengths = new float[vertexCount / 3]; for (int i = 0, n = lengths.Length; i < n; i++) { lengths[i] = ReadFloat(input) * scale; } if (nonessential) { ReadInt(input); //int color = nonessential ? ReadInt(input) : 0; } PathAttachment path = attachmentLoader.NewPathAttachment(skin, name); if (path == null) { return(null); } path.closed = closed; path.constantSpeed = constantSpeed; path.worldVerticesLength = vertexCount << 1; path.vertices = vertices.vertices; path.bones = vertices.bones; path.lengths = lengths; return(path); } case AttachmentType.Point: { float rotation = ReadFloat(input); float x = ReadFloat(input); float y = ReadFloat(input); if (nonessential) { ReadInt(input); //int color = nonessential ? ReadInt(input) : 0; } PointAttachment point = attachmentLoader.NewPointAttachment(skin, name); if (point == null) { return(null); } point.x = x * scale; point.y = y * scale; point.rotation = rotation; //if (nonessential) point.color = color; return(point); } case AttachmentType.Clipping: { int endSlotIndex = ReadVarint(input, true); int vertexCount = ReadVarint(input, true); Vertices vertices = ReadVertices(input, vertexCount); if (nonessential) { ReadInt(input); } ClippingAttachment clip = attachmentLoader.NewClippingAttachment(skin, name); if (clip == null) { return(null); } clip.EndSlot = skeletonData.slots.Items[endSlotIndex]; clip.worldVerticesLength = vertexCount << 1; clip.vertices = vertices.vertices; clip.bones = vertices.bones; return(clip); } } return(null); }