void OnSceneGUI(SceneView sceneView) { if (skeleton == null || skeletonRenderer == null || !skeletonRenderer.valid || isPrefab) { return; } var transform = skeletonRenderer.transform; if (showPaths) { SpineHandles.DrawPaths(transform, skeleton); } if (showConstraints) { SpineHandles.DrawConstraints(transform, skeleton); } if (showBoneNames) { SpineHandles.DrawBoneNames(transform, skeleton); } if (showShapes) { SpineHandles.DrawBoundingBoxes(transform, skeleton); } if (bone != null) { SpineHandles.DrawBone(skeletonRenderer.transform, bone, 1.5f, Color.cyan); Handles.Label(bone.GetWorldPosition(skeletonRenderer.transform) + (Vector3.down * 0.15f), bone.Data.Name, SpineHandles.BoneNameStyle); } }
public void OnSceneGUI() { var skeletonRenderer = (SkeletonRenderer)target; var skeleton = skeletonRenderer.skeleton; var transform = skeletonRenderer.transform; if (skeleton == null) { return; } if (showPaths) { SpineHandles.DrawPaths(transform, skeleton); } SpineHandles.DrawBones(transform, skeleton); if (showConstraints) { SpineHandles.DrawConstraints(transform, skeleton); } if (showBoneNames) { SpineHandles.DrawBoneNames(transform, skeleton); } if (showShapes) { SpineHandles.DrawBoundingBoxes(transform, skeleton); } }
public void DoRenderPreview(bool drawHandles) { if (this.PreviewUtilityCamera.activeTexture == null || this.PreviewUtilityCamera.targetTexture == null) { return; } GameObject go = previewGameObject; if (requiresRefresh && go != null) { go.GetComponent <Renderer>().enabled = true; if (!EditorApplication.isPlaying) { skeletonAnimation.Update((Time.realtimeSinceStartup - animationLastTime)); } animationLastTime = Time.realtimeSinceStartup; if (!EditorApplication.isPlaying) { skeletonAnimation.LateUpdate(); } var thisPreviewUtilityCamera = this.PreviewUtilityCamera; if (drawHandles) { Handles.SetCamera(thisPreviewUtilityCamera); Handles.color = OriginColor; float scale = skeletonDataAsset.scale; Handles.DrawLine(new Vector3(-1000 * scale, 0, 0), new Vector3(1000 * scale, 0, 0)); Handles.DrawLine(new Vector3(0, 1000 * scale, 0), new Vector3(0, -1000 * scale, 0)); } thisPreviewUtilityCamera.Render(); if (drawHandles) { Handles.SetCamera(thisPreviewUtilityCamera); SpineHandles.DrawBoundingBoxes(skeletonAnimation.transform, skeletonAnimation.skeleton); if (SkeletonDataAssetInspector.showAttachments) { SpineHandles.DrawPaths(skeletonAnimation.transform, skeletonAnimation.skeleton); } } go.GetComponent <Renderer>().enabled = false; } }
void DoRenderPreview(bool drawHandles) { if (this.PreviewUtilityCamera.activeTexture == null || this.PreviewUtilityCamera.targetTexture == null) { return; } GameObject go = this.m_previewInstance; if (m_requireRefresh && go != null) { go.GetComponent <Renderer>().enabled = true; if (!EditorApplication.isPlaying) { m_skeletonAnimation.Update((Time.realtimeSinceStartup - m_lastTime)); } m_lastTime = Time.realtimeSinceStartup; if (!EditorApplication.isPlaying) { m_skeletonAnimation.LateUpdate(); } var c = this.PreviewUtilityCamera; if (drawHandles) { Handles.SetCamera(c); Handles.color = m_originColor; Handles.DrawLine(new Vector3(-1000 * m_skeletonDataAsset.scale, 0, 0), new Vector3(1000 * m_skeletonDataAsset.scale, 0, 0)); Handles.DrawLine(new Vector3(0, 1000 * m_skeletonDataAsset.scale, 0), new Vector3(0, -1000 * m_skeletonDataAsset.scale, 0)); } c.Render(); if (drawHandles) { Handles.SetCamera(c); SpineHandles.DrawBoundingBoxes(m_skeletonAnimation.transform, m_skeletonAnimation.skeleton); if (showAttachments) { SpineHandles.DrawPaths(m_skeletonAnimation.transform, m_skeletonAnimation.skeleton); } } go.GetComponent <Renderer>().enabled = false; } }