public RandObenKurz() { form = new int[1, 7]; model = new Pixel[1, 7]; #region form form[0, 0] = 12; form[0, 1] = 12; form[0, 2] = 12; form[0, 3] = 12; form[0, 4] = 12; form[0, 5] = 12; form[0, 6] = 12; #endregion for (int i = 0; i < model.GetLength(1); i++) { for (int j = 0; j < model.GetLength(0); j++) { model[j, i] = new Pixel(); } } for (int i = 0; i < model.GetLength(1); i++) { for (int j = 0; j < model.GetLength(0); j++) { model[j, i].farbe = form[j, i]; } } }
public SchildKroete() { model = new Pixel[7, 7]; #region oben oben[0, 0] = 0; oben[0, 1] = 0; oben[0, 2] = 4; oben[0, 3] = 4; oben[0, 4] = 4; oben[0, 5] = 0; oben[0, 6] = 0; oben[1, 0] = 0; oben[1, 1] = 4; oben[1, 2] = 4; oben[1, 3] = 4; oben[1, 4] = 4; oben[1, 5] = 4; oben[1, 6] = 0; oben[2, 0] = 4; oben[2, 1] = 4; oben[2, 2] = 4; oben[2, 3] = 4; oben[2, 4] = 4; oben[2, 5] = 4; oben[2, 6] = 4; oben[3, 0] = 4; oben[3, 1] = 4; oben[3, 2] = 4; oben[3, 3] = 4; oben[3, 4] = 4; oben[3, 5] = 4; oben[3, 6] = 4; oben[4, 0] = 4; oben[4, 1] = 4; oben[4, 2] = 4; oben[4, 3] = 4; oben[4, 4] = 4; oben[4, 5] = 4; oben[4, 6] = 4; oben[5, 0] = 0; oben[5, 1] = 4; oben[5, 2] = 4; oben[5, 3] = 4; oben[5, 4] = 4; oben[5, 5] = 4; oben[5, 6] = 0; oben[6, 0] = 0; oben[6, 1] = 0; oben[6, 2] = 4; oben[6, 3] = 4; oben[6, 4] = 4; oben[6, 5] = 0; oben[6, 6] = 0; #endregion #region unten unten[0, 0] = 0; unten[0, 1] = 0; unten[0, 2] = 16; unten[0, 3] = 16; unten[0, 4] = 16; unten[0, 5] = 0; unten[0, 6] = 0; unten[1, 0] = 0; unten[1, 1] = 16; unten[1, 2] = 16; unten[1, 3] = 16; unten[1, 4] = 16; unten[1, 5] = 16; unten[1, 6] = 0; unten[2, 0] = 16; unten[2, 1] = 16; unten[2, 2] = 16; unten[2, 3] = 16; unten[2, 4] = 16; unten[2, 5] = 16; unten[2, 6] = 16; unten[3, 0] = 16; unten[3, 1] = 16; unten[3, 2] = 16; unten[3, 3] = 16; unten[3, 4] = 16; unten[3, 5] = 16; unten[3, 6] = 16; unten[4, 0] = 16; unten[4, 1] = 16; unten[4, 2] = 16; unten[4, 3] = 16; unten[4, 4] = 16; unten[4, 5] = 16; unten[4, 6] = 16; unten[5, 0] = 0; unten[5, 1] = 16; unten[5, 2] = 16; unten[5, 3] = 16; unten[5, 4] = 16; unten[5, 5] = 16; unten[5, 6] = 0; unten[6, 0] = 0; unten[6, 1] = 0; unten[6, 2] = 16; unten[6, 3] = 16; unten[6, 4] = 16; unten[6, 5] = 0; unten[6, 6] = 0; #endregion for (int i = 0; i < model.GetLength(1); i++) { for (int j = 0; j < model.GetLength(0); j++) { model[j, i] = new Pixel(); } } for (int i = 0; i < model.GetLength(1); i++) { for (int j = 0; j < model.GetLength(0); j++) { model[j, i].farbe = oben[j, i]; } } }
public Frog() { model = new Pixel[7, 7]; #region oben oben[0, 0] = 17; oben[0, 1] = 0; oben[0, 2] = 0; oben[0, 3] = 17; oben[0, 4] = 0; oben[0, 5] = 0; oben[0, 6] = 17; oben[1, 0] = 17; oben[1, 1] = 0; oben[1, 2] = 17; oben[1, 3] = 17; oben[1, 4] = 17; oben[1, 5] = 0; oben[1, 6] = 17; oben[2, 0] = 0; oben[2, 1] = 17; oben[2, 2] = 17; oben[2, 3] = 17; oben[2, 4] = 17; oben[2, 5] = 17; oben[2, 6] = 0; oben[3, 0] = 0; oben[3, 1] = 17; oben[3, 2] = 17; oben[3, 3] = 17; oben[3, 4] = 17; oben[3, 5] = 17; oben[3, 6] = 0; oben[4, 0] = 17; oben[4, 1] = 17; oben[4, 2] = 17; oben[4, 3] = 17; oben[4, 4] = 17; oben[4, 5] = 17; oben[4, 6] = 17; oben[5, 0] = 17; oben[5, 1] = 0; oben[5, 2] = 0; oben[5, 3] = 17; oben[5, 4] = 0; oben[5, 5] = 0; oben[5, 6] = 17; oben[6, 0] = 17; oben[6, 1] = 0; oben[6, 2] = 0; oben[6, 3] = 0; oben[6, 4] = 0; oben[6, 5] = 0; oben[6, 6] = 17; #endregion #region links links[0, 0] = 17; links[0, 1] = 17; links[0, 2] = 0; links[0, 3] = 0; links[0, 4] = 17; links[0, 5] = 17; links[0, 6] = 17; links[1, 0] = 0; links[1, 1] = 0; links[1, 2] = 17; links[1, 3] = 17; links[1, 4] = 17; links[1, 5] = 0; links[1, 6] = 0; links[2, 0] = 0; links[2, 1] = 17; links[2, 2] = 17; links[2, 3] = 17; links[2, 4] = 17; links[2, 5] = 0; links[2, 6] = 0; links[3, 0] = 17; links[3, 1] = 17; links[3, 2] = 17; links[3, 3] = 17; links[3, 4] = 17; links[3, 5] = 17; links[3, 6] = 0; links[4, 0] = 0; links[4, 1] = 17; links[4, 2] = 17; links[4, 3] = 17; links[4, 4] = 17; links[4, 5] = 0; links[4, 6] = 0; links[5, 0] = 0; links[5, 1] = 0; links[5, 2] = 17; links[5, 3] = 17; links[5, 4] = 17; links[5, 5] = 0; links[5, 6] = 0; links[6, 0] = 17; links[6, 1] = 17; links[6, 2] = 0; links[6, 3] = 0; links[6, 4] = 17; links[6, 5] = 17; links[6, 6] = 17; #endregion #region rechts rechts[0, 0] = 17; rechts[0, 1] = 17; rechts[0, 2] = 17; rechts[0, 3] = 0; rechts[0, 4] = 0; rechts[0, 5] = 17; rechts[0, 6] = 17; rechts[1, 0] = 0; rechts[1, 1] = 0; rechts[1, 2] = 17; rechts[1, 3] = 17; rechts[1, 4] = 17; rechts[1, 5] = 0; rechts[1, 6] = 0; rechts[2, 0] = 0; rechts[2, 1] = 0; rechts[2, 2] = 17; rechts[2, 3] = 17; rechts[2, 4] = 17; rechts[2, 5] = 17; rechts[2, 6] = 0; rechts[3, 0] = 0; rechts[3, 1] = 17; rechts[3, 2] = 17; rechts[3, 3] = 17; rechts[3, 4] = 17; rechts[3, 5] = 17; rechts[3, 6] = 17; rechts[4, 0] = 0; rechts[4, 1] = 0; rechts[4, 2] = 0; rechts[4, 3] = 17; rechts[4, 4] = 17; rechts[4, 5] = 17; rechts[4, 6] = 0; rechts[5, 0] = 0; rechts[5, 1] = 0; rechts[5, 2] = 17; rechts[5, 3] = 17; rechts[5, 4] = 17; rechts[5, 5] = 0; rechts[5, 6] = 0; rechts[6, 0] = 17; rechts[6, 1] = 17; rechts[6, 2] = 17; rechts[6, 3] = 0; rechts[6, 4] = 0; rechts[6, 5] = 17; rechts[6, 6] = 17; #endregion #region unten unten[0, 0] = 17; unten[0, 1] = 0; unten[0, 2] = 0; unten[0, 3] = 0; unten[0, 4] = 0; unten[0, 5] = 0; unten[0, 6] = 17; unten[1, 0] = 17; unten[1, 1] = 0; unten[1, 2] = 0; unten[1, 3] = 17; unten[1, 4] = 0; unten[1, 5] = 0; unten[1, 6] = 17; unten[2, 0] = 17; unten[2, 1] = 17; unten[2, 2] = 17; unten[2, 3] = 17; unten[2, 4] = 17; unten[2, 5] = 17; unten[2, 6] = 17; unten[3, 0] = 0; unten[3, 1] = 17; unten[3, 2] = 17; unten[3, 3] = 17; unten[3, 4] = 17; unten[3, 5] = 17; unten[3, 6] = 0; unten[4, 0] = 0; unten[4, 1] = 17; unten[4, 2] = 17; unten[4, 3] = 17; unten[4, 4] = 17; unten[4, 5] = 17; unten[4, 6] = 0; unten[5, 0] = 17; unten[5, 1] = 0; unten[5, 2] = 17; unten[5, 3] = 17; unten[5, 4] = 17; unten[5, 5] = 0; unten[5, 6] = 17; unten[6, 0] = 17; unten[6, 1] = 0; unten[6, 2] = 0; unten[6, 3] = 17; unten[6, 4] = 0; unten[6, 5] = 0; unten[6, 6] = 17; #endregion for (int i = 0; i < model.GetLength(1); i++) { for (int j = 0; j < model.GetLength(0); j++) { model[j, i] = new Pixel(); } } for (int i = 0; i < model.GetLength(1); i++) { for (int j = 0; j < model.GetLength(0); j++) { model[j, i].farbe = oben[j, i]; } } }
public AutoWeiss() { model = new Pixel[7, 14]; #region figur figur[0, 0] = 0; figur[0, 1] = 0; figur[0, 2] = 15; figur[0, 3] = 15; figur[0, 4] = 0; figur[0, 5] = 0; figur[0, 6] = 15; figur[0, 7] = 15; figur[0, 8] = 15; figur[0, 9] = 15; figur[0, 10] = 15; figur[0, 11] = 15; figur[0, 12] = 15; figur[0, 13] = 15; figur[1, 0] = 15; figur[1, 1] = 15; figur[1, 2] = 15; figur[1, 3] = 15; figur[1, 4] = 15; figur[1, 5] = 15; figur[1, 6] = 15; figur[1, 7] = 15; figur[1, 8] = 15; figur[1, 9] = 15; figur[1, 10] = 15; figur[1, 11] = 15; figur[1, 12] = 15; figur[1, 13] = 15; figur[2, 0] = 15; figur[2, 1] = 15; figur[2, 2] = 15; figur[2, 3] = 15; figur[2, 4] = 15; figur[2, 5] = 15; figur[2, 6] = 15; figur[2, 7] = 15; figur[2, 8] = 15; figur[2, 9] = 15; figur[2, 10] = 15; figur[2, 11] = 15; figur[2, 12] = 15; figur[2, 13] = 15; figur[3, 0] = 15; figur[3, 1] = 15; figur[3, 2] = 15; figur[3, 3] = 15; figur[3, 4] = 15; figur[3, 5] = 15; figur[3, 6] = 15; figur[3, 7] = 15; figur[3, 8] = 15; figur[3, 9] = 15; figur[3, 10] = 15; figur[3, 11] = 15; figur[3, 12] = 15; figur[3, 13] = 15; figur[4, 0] = 15; figur[4, 1] = 15; figur[4, 2] = 15; figur[4, 3] = 15; figur[4, 4] = 15; figur[4, 5] = 15; figur[4, 6] = 15; figur[4, 7] = 15; figur[4, 8] = 15; figur[4, 9] = 15; figur[4, 10] = 15; figur[4, 11] = 15; figur[4, 12] = 15; figur[4, 13] = 15; figur[5, 0] = 15; figur[5, 1] = 15; figur[5, 2] = 15; figur[5, 3] = 15; figur[5, 4] = 15; figur[5, 5] = 15; figur[5, 6] = 15; figur[5, 7] = 15; figur[5, 8] = 15; figur[5, 9] = 15; figur[5, 10] = 15; figur[5, 11] = 15; figur[5, 12] = 15; figur[5, 13] = 15; figur[6, 0] = 0; figur[6, 1] = 0; figur[6, 2] = 15; figur[6, 3] = 15; figur[6, 4] = 0; figur[6, 5] = 0; figur[6, 6] = 15; figur[6, 7] = 15; figur[6, 8] = 15; figur[6, 9] = 15; figur[6, 10] = 15; figur[6, 11] = 15; figur[6, 12] = 15; figur[6, 13] = 15; #endregion for (int i = 0; i < model.GetLength(1); i++) { for (int j = 0; j < model.GetLength(0); j++) { model[j, i] = new Pixel(); } } for (int i = 0; i < model.GetLength(1); i++) { for (int j = 0; j < model.GetLength(0); j++) { model[j, i].farbe = figur[j, i]; } } }
public AutoOrange() { model = new Pixel[7, 7]; #region figur figur[0, 0] = 0; figur[0, 1] = 13; figur[0, 2] = 13; figur[0, 3] = 0; figur[0, 4] = 0; figur[0, 5] = 13; figur[0, 6] = 13; figur[1, 0] = 0; figur[1, 1] = 0; figur[1, 2] = 0; figur[1, 3] = 0; figur[1, 4] = 0; figur[1, 5] = 0; figur[1, 6] = 0; figur[2, 0] = 13; figur[2, 1] = 13; figur[2, 2] = 13; figur[2, 3] = 13; figur[2, 4] = 13; figur[2, 5] = 13; figur[2, 6] = 13; figur[3, 0] = 13; figur[3, 1] = 13; figur[3, 2] = 0; figur[3, 3] = 0; figur[3, 4] = 0; figur[3, 5] = 0; figur[3, 6] = 13; figur[4, 0] = 13; figur[4, 1] = 13; figur[4, 2] = 13; figur[4, 3] = 13; figur[4, 4] = 13; figur[4, 5] = 13; figur[4, 6] = 13; figur[5, 0] = 0; figur[5, 1] = 0; figur[5, 2] = 0; figur[5, 3] = 0; figur[5, 4] = 0; figur[5, 5] = 0; figur[5, 6] = 0; figur[6, 0] = 0; figur[6, 1] = 13; figur[6, 2] = 13; figur[6, 3] = 0; figur[6, 4] = 0; figur[6, 5] = 13; figur[6, 6] = 13; #endregion for (int i = 0; i < model.GetLength(1); i++) { for (int j = 0; j < model.GetLength(0); j++) { model[j, i] = new Pixel(); } } for (int i = 0; i < model.GetLength(1); i++) { for (int j = 0; j < model.GetLength(0); j++) { model[j, i].farbe = figur[j, i]; } } }
public Wasser() { form = new int[10, 7]; model = new Pixel[10, 7]; #region form form[0, 0] = 3; form[1, 0] = 3; form[2, 0] = 3; form[3, 0] = 3; form[4, 0] = 3; form[5, 0] = 3; form[6, 0] = 3; form[7, 0] = 3; form[8, 0] = 3; form[9, 0] = 3; form[0, 1] = 3; form[1, 1] = 3; form[2, 1] = 3; form[3, 1] = 3; form[4, 1] = 3; form[5, 1] = 3; form[6, 1] = 3; form[7, 1] = 3; form[8, 1] = 3; form[9, 1] = 3; form[0, 2] = 3; form[1, 2] = 3; form[2, 2] = 3; form[3, 2] = 3; form[4, 2] = 3; form[5, 2] = 3; form[6, 2] = 3; form[7, 2] = 3; form[8, 2] = 3; form[9, 2] = 3; form[0, 3] = 3; form[1, 3] = 3; form[2, 3] = 3; form[3, 3] = 3; form[4, 3] = 3; form[5, 3] = 3; form[6, 3] = 3; form[7, 3] = 3; form[8, 3] = 3; form[9, 3] = 3; form[0, 4] = 3; form[1, 4] = 3; form[2, 4] = 3; form[3, 4] = 3; form[4, 4] = 3; form[5, 4] = 3; form[6, 4] = 3; form[7, 4] = 3; form[8, 4] = 3; form[9, 4] = 3; form[0, 5] = 3; form[1, 5] = 3; form[2, 5] = 3; form[3, 5] = 3; form[4, 5] = 3; form[5, 5] = 3; form[6, 5] = 3; form[7, 5] = 3; form[8, 5] = 3; form[9, 5] = 3; form[0, 6] = 3; form[1, 6] = 3; form[2, 6] = 3; form[3, 6] = 3; form[4, 6] = 3; form[5, 6] = 3; form[6, 6] = 3; form[7, 6] = 3; form[8, 6] = 3; form[9, 6] = 3; #endregion for (int i = 0; i < model.GetLength(1); i++) { for (int j = 0; j < model.GetLength(0); j++) { model[j, i] = new Pixel(); } } for (int i = 0; i < model.GetLength(1); i++) { for (int j = 0; j < model.GetLength(0); j++) { model[j, i].farbe = form[j, i]; } } }