private static void CreateSkillStatAsset() { SkillStat newData = CustomDataAssetUtility.CreateAndReturnDataAsset <SkillStat>(); newData.Init(); RpgDataRegistry registry = RpgDataAssetUtility.FindRpgDataRegistry(); RpgRegistryUtility.AdderOfSkillStat newAdder; newAdder.skillStat = newData; registry.AddRpgDataObject(newAdder); }