コード例 #1
0
        static void AutoBlacklist(LeaderboardData data)
        {
            for (int i = 0; i < data.allEntries.Length; i++)
            {
                PlayerEntry e           = data.allEntries[i];
                string      reasonToAdd = null;
                if (e.score > 11000000)
                {
                    reasonToAdd = "Score over $11 million (" + e.GetScore() + ").";
                }
                else if (e.runend == RunEndCause.NormalClear && e.runframes < 2 * 60 * 60)
                {
                    reasonToAdd = "Normal clear in under two minutes (" + e.GetTime() + ").";
                }
                else if (e.runend == RunEndCause.NormalClear && e.runframes < 4 * 60 * 60)
                {
                    reasonToAdd = "Hard clear in under four minutes (" + e.GetTime() + ").";
                }
                else if (e.runend == RunEndCause.SpecialClear && e.runframes < 20 * 60 * 60)
                {
                    reasonToAdd = "Special clear in under 20 minutes (" + e.GetTime() + ").";
                }
                else if (e.level > 4 && e.runframes < e.level * 4 * 60)
                {
                    reasonToAdd = "Less than 4 seconds per level average (" + e.GetLevel() + " in " + e.GetTime() + ").";
                }

                if (reasonToAdd != null)
                {
                    if (AddToBlacklist(e.id))
                    {
                        BlacklistLog("Adding " + e.name + " (" + Convert.ToString((long)e.id, 16) + ") to blacklist: " + reasonToAdd);
                    }
                }
            }
        }
コード例 #2
0
        public void WriteEntry(PlayerEntry entry, int rank, PageType sortedBy, string path)
        {
            //Rank
            stringBuilder.Append("<tr><td>");
            stringBuilder.Append(Convert.ToString(rank));
            //Platform
            stringBuilder.Append("</td><td class=\"");
            bool knownPlatform = true;

            switch (entry.platform)
            {
            case Platform.Steam: stringBuilder.Append("pc"); break;

            case Platform.PS4: stringBuilder.Append("ps4"); break;

            case Platform.Switch: stringBuilder.Append("switch"); break;

            default: stringBuilder.Append("unknown"); knownPlatform = false; break;
            }
            if (knownPlatform)
            {
                stringBuilder.Append("\" />");
            }
            else
            {
#if DEBUG
                stringBuilder.Append("\" >");
                stringBuilder.Append(Convert.ToString((int)entry.platform, 16));
                stringBuilder.Append("</td>");
#else
                stringBuilder.Append("\" />"); //Don't expose weirdness to end-users
#endif
            }
#if DEBUG
            if (true)
            {
                //DEBUG
                stringBuilder.Append("<td>");
                stringBuilder.Append(entry.unknown1);
                stringBuilder.Append("</td><td>");
                stringBuilder.Append(Convert.ToString(entry.unknown1, 16));
                stringBuilder.Append("</td><td>");
                stringBuilder.Append(entry.unknown2);
                stringBuilder.Append("</td><td>");
                stringBuilder.Append(Convert.ToString(entry.unknown2, 16));
                stringBuilder.Append("</td><td>");
                stringBuilder.Append("</td>");
            }
#endif
            //Character
            stringBuilder.Append("<td class=\"c");
            stringBuilder.Append(Convert.ToString(Convert.ToInt16(entry.character), 16).PadLeft(2, '0'));
            stringBuilder.Append("\"/>");
            //Name
            string playerFile = Convert.ToString((long)entry.id, 16).PadLeft(16, '0') + ".html";
            if (ongoing && !File.Exists(path + playerFile))
            {
                playerFile = null;
            }
            stringBuilder.Append("<td>");
            if (playerFile != null)
            {
                stringBuilder.Append("<a href=\"");
                stringBuilder.Append(playerFile);
                stringBuilder.Append("\">");
            }
            stringBuilder.Append(entry.name.Replace("<", "").Replace(">", ""));
            if (playerFile != null)
            {
                stringBuilder.Append("</a>");
            }
            switch (sortedBy)
            {
            case PageType.Depth:
            case PageType.Score:
                //Depth
                stringBuilder.Append("</td><td");
                switch (entry.runend)
                {
                case RunEndCause.NormalClear:
                case RunEndCause.HardClear:
                case RunEndCause.SpecialClear:
                    stringBuilder.Append(" class=\"clear\">");
                    break;

                default:
                    if (entry.level >= COSMIC_OCEAN)
                    {
                        stringBuilder.Append(" class=\"co\">");
                    }
                    else
                    {
                        stringBuilder.Append(">");
                    }
                    break;
                }
                stringBuilder.Append(entry.GetLevel());
                //Score
                stringBuilder.Append("</td><td class=\"score\">");
                stringBuilder.Append(entry.GetScore());
                break;

            case PageType.Time:
                //Time
                stringBuilder.Append("</td><td>");
                stringBuilder.Append(entry.GetTime());
                break;
            }

            //Finish row
            stringBuilder.AppendLine("</td></tr>");
        }
コード例 #3
0
        public string GeneratePlayerPage(PlayerInfo pi)
        {
            //Program.Log("Generating player page for " + pi.name + " (" + pi.id + ")"); //Enable this for a lot of spam
            stringBuilder = new StringBuilder();

            //Sort entries chronologically (oldest scores first)
            pi.entries.Sort((x, y) => (x.timestamp.CompareTo(y.timestamp)));

            //Get info
            ExtendedPlayerEntry latestEntry = pi.entries[pi.entries.Count - 1];
            long             totalFrames    = 0;
            int              normalClears   = 0;
            int              hardClears     = 0;
            int              specialClears  = 0;
            int              scVisits       = 0;
            int              coVisits       = 0;
            bool             doubleSpecial  = false;
            List <Character> playedChars    = new List <Character>();

            for (int i = 0; i < pi.entries.Count; i++)
            {
                ExtendedPlayerEntry e = pi.entries[i];
                totalFrames += e.runframes;
                switch (e.runend)
                {
                case RunEndCause.NormalClear: normalClears++; break;

                case RunEndCause.HardClear: hardClears++; break;

                case RunEndCause.SpecialClear: specialClears++; break;
                }
                if (e.level >= 19)
                {
                    scVisits++;
                }
                if (e.level >= 23)
                {
                    coVisits++;
                }

                //Accomplishment tracking
                if (i > 0 && e.runend == RunEndCause.SpecialClear)
                {
                    if (pi.entries[i - 1].runend == RunEndCause.SpecialClear)
                    {
                        doubleSpecial = true;
                    }
                }

                bool hasPlayedCharacter = false;
                for (int j = 0; j < playedChars.Count; j++)
                {
                    if (playedChars[j] == pi.entries[i].character)
                    {
                        hasPlayedCharacter = true;
                    }
                }
                if (!hasPlayedCharacter)
                {
                    playedChars.Add(pi.entries[i].character);
                }
            }

            //Check for accomplishments
            List <Accomplishment> accomplishments = new List <Accomplishment>();

            if (specialClears >= 10)
            {
                accomplishments.Add(new Accomplishment("Legend", "This player has reached 7-99 ten times!", "legend.png"));
            }
            if (pi.bestLevelRank == 1)
            {
                accomplishments.Add(new Accomplishment("#1 Depth", "This player has achieved rank #1 in Depth on a daily!", "1depth.png"));
            }
            if (pi.bestScoreRank == 1)
            {
                accomplishments.Add(new Accomplishment("#1 Score", "This player has achieved rank #1 in Score on a daily!", "1score.png"));
            }
            if (pi.bestHardTimeRank == 1)
            {
                accomplishments.Add(new Accomplishment("#1 Hard", "This player got first place in a Hard speedrun on a daily!", "1hard.png"));
            }
            if (pi.bestNormalTimeRank == 1)
            {
                accomplishments.Add(new Accomplishment("#1 Normal", "This player got first place in a Normal speedrun on a daily!", "1normal.png"));
            }
            if (pi.bestSpecialTimeRank == 1)
            {
                accomplishments.Add(new Accomplishment("#1 Special", "This player was the fastest to get a Special clear on a daily!", "1special.png"));
            }
            if (doubleSpecial)
            {
                accomplishments.Add(new Accomplishment("Consistent", "This player has reached 7-99 twice in a row!", "consistent.png"));
            }
            if (pi.bestSpecialTime != -1 && pi.bestSpecialTime < 116 * 60 * 60)
            {
                accomplishments.Add(new Accomplishment("Celeritas", "This player reached 7-99 within 1 hour and 56 minutes!", "celeritas.png"));
            }
            if (specialClears > 0)
            {
                accomplishments.Add(new Accomplishment("One with the Cosmos", "This player has reached 7-99!", "799.png"));
            }
            if (pi.bestScore > 2000000)
            {
                accomplishments.Add(new Accomplishment("Treasure Hunter", "This player has achieved a top score of over $2,000,000!", "2million.png"));
            }
            if (pi.bestHardTime != -1 && pi.bestHardTime < 20 * 60 * 60)
            {
                accomplishments.Add(new Accomplishment("brb killing primordial chaos", "This player has completed a Hard run in under 20 minutes!", "fasthard.png"));
            }
            if ((pi.bestNormalTime != -1 && pi.bestNormalTime < 8 * 60 * 60) || (pi.bestHardTime != -1 && pi.bestHardTime < 8 * 60 * 60))
            {
                accomplishments.Add(new Accomplishment("Really Fast", "This player has completed a run in under 8 minutes!", "fastnormal.png"));
            }
            if (pi.topScoresAverage > 1000000)
            {
                accomplishments.Add(new Accomplishment("More like 'Palace of Treasure' am I right", "This player has a top 10 average score of over $1,000,000!", "million.png"));
            }
            if (coVisits >= 10)
            {
                accomplishments.Add(new Accomplishment("Astronaut", "This player has reached the Cosmic Ocean ten times!", "astronaut.png"));
            }
            if (pi.entries.Count >= 365)
            {
                accomplishments.Add(new Accomplishment("Yearly Challenge", "This player has participated 365 times!", "year.png"));
            }
            if (playedChars.Count == 20)
            {
                accomplishments.Add(new Accomplishment("I Main Random", "This player has played with every character!", "allchars.png"));
            }

            //Write header
            WriteHeader(PageType.Player, pi.name);

            //Return link
            stringBuilder.AppendLine("<center><a href=\"depth.html\">[Click here to return to leaderboard listings]</a><br /><br />");

            //Name(s)
            stringBuilder.Append("<font size=\"7\">");
            stringBuilder.Append(pi.name);
            stringBuilder.Append("</font>");
            BR();
            //Filter duplicate alternate names
            for (int i = 0; i < pi.previousNames.Count; i++)
            {
                if (pi.previousNames[i] == pi.name)
                {
                    pi.previousNames.RemoveAt(i);
                    i--;
                    continue;
                }
                for (int j = 0; j < pi.previousNames.Count; j++)
                {
                    if (i == j)
                    {
                        continue;
                    }
                    if (pi.previousNames[i] == pi.previousNames[j])
                    {
                        pi.previousNames.RemoveAt(j);
                        j--;
                    }
                }
            }
            //List alternate names
            for (int i = 0; i < pi.previousNames.Count; i++)
            {
                stringBuilder.Append("aka ");
                stringBuilder.Append(pi.previousNames[i]);
                BR();
            }

            //Last used character
            stringBuilder.Append("<table><tr><td class=\"c");
            stringBuilder.Append(Convert.ToString((int)latestEntry.character, 16).PadLeft(2, '0'));
            stringBuilder.Append("\"/></tr></table>");
            BR();

            //Info
            PlayerAddition addition = null;

            if (Program.additions.ContainsKey(pi.id))
            {
                addition = Program.additions[pi.id];
            }
            if (addition != null)
            {
                stringBuilder.Append(addition.html); BR();
            }
            if (latestEntry.platform == Platform.Steam)
            {
                stringBuilder.Append("<a href=\"https://steamcommunity.com/profiles/");
                stringBuilder.Append(pi.id);
                stringBuilder.AppendLine("\">Visit Steam profile</a><br />");
            }
            BR();

            //Accomplishments
            if (accomplishments.Count > 0)
            {
                stringBuilder.AppendLine("<table>");
                for (int i = 0; i < accomplishments.Count; i++)
                {
                    WriteKeyValue("<img src=\"" + accomplishments[i].icon + "\">", "<b>" + accomplishments[i].name + "</b>: " + accomplishments[i].description);
                }
                stringBuilder.AppendLine("</table><br />");
            }

            //From here on, do not show links until hovered
            stringBuilder.AppendLine("<div class=\"hidelink\">");

            //General stats
            stringBuilder.AppendLine("<font size=\"5\">General statistics</font><br />");
            stringBuilder.AppendLine("<table>");
            WriteKeyValue("Runs", pi.entries.Count);
            WriteKeyValue("Total playtime", PlayerEntry.GetTime(totalFrames));
            WriteKeyValue("Normal clears", normalClears);
            WriteKeyValue("Sunken City visits", scVisits);
            WriteKeyValue("Hard clears", hardClears);
            WriteKeyValue("CO visits", coVisits);
            WriteKeyValue("Special clears", specialClears);
            stringBuilder.AppendLine("</table><br /><br />");

            //Top average scores
            stringBuilder.AppendLine("<font size=\"5\">Top averages</font><br />");
            stringBuilder.AppendLine("<table>");
            int   wholePart = (int)Math.Floor(pi.topLevelsAverage);
            float fraction  = pi.topLevelsAverage - wholePart;

            stringBuilder.Append("<tr><td><b>Top 10 average depth</b></td><td>");
            stringBuilder.Append(PlayerEntry.GetLevel(wholePart));
            stringBuilder.Append("<font size=\"1\">.");
            string fractionalString = Convert.ToString(Math.Round(fraction, 3));

            if (fractionalString.Length < 2)
            {
                fractionalString = "000";
            }
            else
            {
                fractionalString = fractionalString.Substring(2).PadRight(3, '0');
            }
            stringBuilder.Append(fractionalString);
            stringBuilder.Append("</font>");
            stringBuilder.AppendLine("</td></tr>");
            WriteKeyValue("Top 10 average score", PlayerEntry.GetScore(pi.topScoresAverage));
            WriteKeyValue("Top 5 average time", PlayerEntry.GetTime(pi.topTimesAverage));
            stringBuilder.AppendLine("</table><br /><br />");

            //Best rankings
            stringBuilder.AppendLine("<font size=\"5\">Best rankings</font><br />");
            stringBuilder.AppendLine("<table>");
            WriteTimestampedValue("Best depth ranking", pi.bestLevelRank, pi.bestLevelRankDates);
            WriteTimestampedValue("Best score ranking", pi.bestScoreRank, pi.bestScoreRankDates);
            if (pi.bestNormalTimeRankDates.Count == 0)
            {
                WriteKeyValue("Best Normal ranking", "<i>N/A</i>");
            }
            else
            {
                WriteTimestampedValue("Best Normal ranking", pi.bestNormalTimeRank, pi.bestNormalTimeRankDates);
            }
            if (pi.bestHardTimeRankDates.Count == 0)
            {
                WriteKeyValue("Best Hard ranking", "<i>N/A</i>");
            }
            else
            {
                WriteTimestampedValue("Best Hard ranking", pi.bestHardTimeRank, pi.bestHardTimeRankDates);
            }
            if (pi.bestSpecialTimeRankDates.Count == 0)
            {
                WriteKeyValue("Best Special ranking", "<i>N/A</i>");
            }
            else
            {
                WriteTimestampedValue("Best Special ranking", pi.bestSpecialTimeRank, pi.bestSpecialTimeRankDates);
            }
            stringBuilder.AppendLine("</table><br /><br />");

            //Top results
            stringBuilder.AppendLine("<font size=\"5\">Top results</font><br />");
            stringBuilder.AppendLine("<table>");
            WriteTimestampedValue("Best depth", PlayerEntry.GetLevel(pi.bestLevel), pi.bestLevelDates);
            WriteTimestampedValue("Best score", PlayerEntry.GetScore(pi.bestScore), pi.bestScoreDate);
            if (pi.bestNormalTime == -1)
            {
                WriteKeyValue("Fastest Normal clear", "<i>N/A</i>");
            }
            else
            {
                WriteTimestampedValue("Fastest Normal clear", PlayerEntry.GetTime(pi.bestNormalTime), pi.bestNormalTimeDate);
            }
            if (pi.bestHardTime == -1)
            {
                WriteKeyValue("Fastest Hard clear", "<i>N/A</i>");
            }
            else
            {
                WriteTimestampedValue("Fastest Hard clear", PlayerEntry.GetTime(pi.bestHardTime), pi.bestHardTimeDate);
            }
            if (pi.bestSpecialTime == -1)
            {
                WriteKeyValue("Fastest Special clear", "<i>N/A</i>");
            }
            else
            {
                WriteTimestampedValue("Fastest Special clear", PlayerEntry.GetTime(pi.bestSpecialTime), pi.bestSpecialTimeDate);
            }
            stringBuilder.AppendLine("</table><br /><br />");

            //All results
            pi.entries.Sort((x, y) => (y.timestamp.CompareTo(x.timestamp))); //Sort in reverse chronological order for display
            stringBuilder.AppendLine("<font size=\"5\">All results</font><br />");
            stringBuilder.AppendLine("<table style=\"min-width: 0.5em;\">");

            for (int i = 0; i < pi.entries.Count; i++)
            {
                ExtendedPlayerEntry epe = pi.entries[i];
                bool clear = (epe.runend == RunEndCause.NormalClear || epe.runend == RunEndCause.HardClear || epe.runend == RunEndCause.SpecialClear);
                stringBuilder.Append("<tr><td>");
                string tsString = Program.IntTimestampToString(epe.timestamp);
                stringBuilder.Append("&nbsp;<a href=\"");
                stringBuilder.Append(tsString);
                stringBuilder.Append("_depth.html\">");
                stringBuilder.Append(tsString);
                stringBuilder.Append("</a>&nbsp;");
                stringBuilder.Append("</td><td /><td class=\"c");
                stringBuilder.Append(Convert.ToString((int)epe.character, 16).PadLeft(2, '0'));
                stringBuilder.Append("\" /><td /><td>#");
                stringBuilder.Append(epe.levelRank);
                stringBuilder.Append("</td><td");
                if (clear)
                {
                    stringBuilder.Append(" class=\"clear\">");
                }
                else if (pi.entries[i].level >= COSMIC_OCEAN)
                {
                    stringBuilder.Append(" class=\"co\">");
                }
                else
                {
                    stringBuilder.Append(">");
                }
                stringBuilder.Append(epe.GetLevel());
                stringBuilder.Append("</td><td /><td>#");
                stringBuilder.Append(epe.scoreRank);
                stringBuilder.Append("</td><td>$");
                stringBuilder.Append(epe.GetScore());
                if (clear)
                {
                    stringBuilder.Append("</td><td /><td>#");
                    switch (epe.runend)
                    {
                    case RunEndCause.NormalClear: stringBuilder.Append(epe.normalTimeRank); break;

                    case RunEndCause.HardClear: stringBuilder.Append(epe.hardTimeRank); break;

                    case RunEndCause.SpecialClear: stringBuilder.Append(epe.specialTimeRank); break;
                    }
                    stringBuilder.Append("</td><td>");
                    stringBuilder.Append(epe.GetTime());
                }
                stringBuilder.AppendLine("</td></tr>");
            }
            stringBuilder.AppendLine("</table><br />");

            //Finish
            stringBuilder.AppendLine("</div>"); //hidelink end
            WriteFooter(PageType.Player, true, Convert.ToString((long)pi.id, 16).PadLeft(16, '0') + ".json");

            //Write to file
            return(stringBuilder.ToString());
        }
コード例 #4
0
        public string GenerateStats(string description)
        {
            Program.Log("Generating " + description);
            stringBuilder = new StringBuilder();

            WriteHeader(PageType.Stats);
            //--BODY--
            stringBuilder.AppendLine("<body><center>");
            stringBuilder.Append("<font size=\"7\">Stats for ");
            stringBuilder.Append(dateTime.Day);
            stringBuilder.Append(" ");
            stringBuilder.Append(dateTime.ToString("MMMM", System.Globalization.CultureInfo.CreateSpecificCulture("en")));
            stringBuilder.Append(" ");
            stringBuilder.Append(dateTime.Year);
            stringBuilder.AppendLine("</font><br />");
            if (ongoing)
            {
                stringBuilder.AppendLine("(Ongoing)<br />");
            }
            WriteDateNavigation("stats.html");
            stringBuilder.Append("<br /><br />");
            if (ongoing)
            {
                stringBuilder.Append("<div id=\"count\" >Loading...</div><br /><br />");
            }
            WriteTypeNavigation(PageType.Stats);
            stringBuilder.AppendLine("<br /><br />");

            //Collect stats
            Dictionary <int, int> deathsPerLevel    = new Dictionary <int, int>();
            Dictionary <int, int> survivorsPerLevel = new Dictionary <int, int>();
            Dictionary <Character, List <PlayerEntry> > characterEntries = new Dictionary <Character, List <PlayerEntry> >();

            for (int i = 0; i < entries.Length; i++)
            {
                PlayerEntry entry = entries[i];
                //Level
                for (int iLevel = entry.level; iLevel > 0; iLevel--)
                {
                    bool cleared = (entry.runend == RunEndCause.NormalClear || entry.runend == RunEndCause.HardClear || entry.runend == RunEndCause.SpecialClear);
                    if (!deathsPerLevel.ContainsKey(iLevel))
                    {
                        deathsPerLevel.Add(iLevel, 0);
                    }
                    if (!survivorsPerLevel.ContainsKey(iLevel))
                    {
                        survivorsPerLevel.Add(iLevel, 0);
                    }
                    if (iLevel == entry.level && !cleared)
                    {
                        deathsPerLevel[iLevel]++;
                        continue;
                    }
                    survivorsPerLevel[iLevel]++;
                }
                //Characters
                if (!characterEntries.ContainsKey(entry.character))
                {
                    characterEntries.Add(entry.character, new List <PlayerEntry>());
                }
                characterEntries[entry.character].Add(entry);
            }

            //Death stats
            stringBuilder.AppendLine("<font size=\"6\">Level deadliness</font><br />");
            if (!ongoing)
            {
                stringBuilder.Append("(You can also check out <a href=\"https://jhay.net/spelunky2daily/?day=");
                stringBuilder.Append(Program.GetYYYYMMDD(dateTime));
                stringBuilder.AppendLine("\">JeremyHay's site</a> for more survival stats.)<br />");
            }
            stringBuilder.AppendLine("<br />");
            stringBuilder.AppendLine("<table border=\"1\">");
            stringBuilder.AppendLine("<tr class=\"top\"><td></td><td>Level</td><td>Survivors</td><td>Deaths</td><td>Death rate</td></tr>");
            for (int i = 1; i < MAX_LEVEL; i++)
            {
                int survivors = 0;
                int deaths    = 0;
                if (survivorsPerLevel.ContainsKey(i))
                {
                    survivors = survivorsPerLevel[i];
                }
                if (deathsPerLevel.ContainsKey(i))
                {
                    deaths = deathsPerLevel[i];
                }

                if (survivors + deaths > 0 || i < COSMIC_OCEAN)
                {
                    float deathRate = 0;
                    if (survivors + deaths > 0)
                    {
                        deathRate = (float)deaths / (float)(survivors + deaths);
                    }

                    stringBuilder.Append("<tr");
                    if (deathRate >= 0.5f)
                    {
                        stringBuilder.Append(" class=\"deadly\"");
                    }
                    else if (deathRate >= 0.3f)
                    {
                        stringBuilder.Append(" class=\"danger\"");
                    }
                    stringBuilder.Append("><td class=\"w");
                    string levelName = PlayerEntry.GetLevel(i);
                    stringBuilder.Append(levelName.Substring(0, 1));
                    if (i >= COSMIC_OCEAN)
                    {
                        stringBuilder.Append("5");
                    }
                    stringBuilder.Append("\" /><td>");
                    stringBuilder.Append(levelName);
                    stringBuilder.Append("</td><td>");
                    stringBuilder.Append(survivors);
                    stringBuilder.Append("</td><td>");
                    stringBuilder.Append(deaths);
                    stringBuilder.Append("</td><td>");
                    stringBuilder.Append(Convert.ToString(Math.Round(deathRate * 100f, 1)) + "%");
                    stringBuilder.AppendLine("</td></tr>");
                }
            }
            stringBuilder.AppendLine("</table><br/><br/>");

            //Characters
            List <KeyValuePair <Character, List <PlayerEntry> > > characterList = characterEntries.ToList(); //Sorry :(
            Dictionary <Character, string> characterPlayerNames = new Dictionary <Character, string>();

            //Character usage
            stringBuilder.AppendLine("<font size=\"6\">Character usage</font><br /><br />");
            stringBuilder.AppendLine("<table border=\"1\">");
            characterList.Sort((x, y) => y.Value.Count.CompareTo(x.Value.Count));
            for (int i = 0; i < characterList.Count; i++)
            {
                stringBuilder.Append("<tr><td>");
                stringBuilder.Append(i + 1);
                stringBuilder.Append("</td><td class=\"c");
                stringBuilder.Append(Convert.ToString((int)characterList[i].Key, 16).PadLeft(2, '0'));
                stringBuilder.Append("\" /><td>");
                stringBuilder.Append(characterList[i].Value.Count);
                stringBuilder.Append("</td><td>");
                stringBuilder.Append(Math.Round(((float)characterList[i].Value.Count / (float)entries.Length) * 100f, 1));
                stringBuilder.AppendLine("%</td></tr>");
            }
            stringBuilder.AppendLine("</table><br/><br/>");

            //Character best depth
            List <KeyValuePair <Character, int> > characterDepths = new List <KeyValuePair <Character, int> >();

            characterPlayerNames.Clear();
            for (int i = 0; i < characterList.Count; i++)
            {
                int    bestDepth  = 1;
                string bestPlayer = "Unknown";
                for (int j = 0; j < characterList[i].Value.Count; j++)
                {
                    PlayerEntry entry = characterList[i].Value[j];
                    if (entry.level > bestDepth)
                    {
                        bestDepth  = entry.level;
                        bestPlayer = entry.name;
                    }
                }
                characterDepths.Add(new KeyValuePair <Character, int>(characterList[i].Key, bestDepth));
                characterPlayerNames.Add(characterList[i].Key, bestPlayer);
            }
            characterDepths.Sort((x, y) => y.Value.CompareTo(x.Value));
            stringBuilder.AppendLine("<font size=\"6\">Character best depth</font><br /><br />");
            stringBuilder.AppendLine("<table border=\"1\">");
            for (int i = 0; i < characterList.Count; i++)
            {
                stringBuilder.Append("<tr><td>");
                stringBuilder.Append(i + 1);
                stringBuilder.Append("</td><td class=\"c");
                stringBuilder.Append(Convert.ToString((int)characterDepths[i].Key, 16).PadLeft(2, '0'));
                stringBuilder.Append("\" /><td>");
                stringBuilder.Append(characterPlayerNames[characterDepths[i].Key]);
                stringBuilder.Append("</td><td>");
                stringBuilder.Append(PlayerEntry.GetLevel(characterDepths[i].Value));
                stringBuilder.AppendLine("</td></tr>");
            }
            stringBuilder.AppendLine("</table><br/><br/>");

            //Character best score
            List <KeyValuePair <Character, int> > characterScores = new List <KeyValuePair <Character, int> >();

            characterPlayerNames.Clear();
            for (int i = 0; i < characterList.Count; i++)
            {
                int    bestScore  = 0;
                string bestPlayer = "Unknown";
                for (int j = 0; j < characterList[i].Value.Count; j++)
                {
                    PlayerEntry entry = characterList[i].Value[j];
                    if (entry.score > bestScore)
                    {
                        bestScore  = entry.score;
                        bestPlayer = entry.name;
                    }
                }
                characterScores.Add(new KeyValuePair <Character, int>(characterList[i].Key, bestScore));
                characterPlayerNames.Add(characterList[i].Key, bestPlayer);
            }
            characterScores.Sort((x, y) => y.Value.CompareTo(x.Value));
            stringBuilder.AppendLine("<font size=\"6\">Character best score</font><br /><br />");
            stringBuilder.AppendLine("<table border=\"1\">");
            for (int i = 0; i < characterList.Count; i++)
            {
                stringBuilder.Append("<tr><td>");
                stringBuilder.Append(i + 1);
                stringBuilder.Append("</td><td class=\"c");
                stringBuilder.Append(Convert.ToString((int)characterScores[i].Key, 16).PadLeft(2, '0'));
                stringBuilder.Append("\" /><td>");
                stringBuilder.Append(characterPlayerNames[characterScores[i].Key]);
                stringBuilder.Append("</td><td>");
                stringBuilder.Append(PlayerEntry.GetScore(characterScores[i].Value));
                stringBuilder.AppendLine("</td></tr>");
            }
            stringBuilder.AppendLine("</table><br/><br/>");

            //Character best time
            List <KeyValuePair <Character, int> > characterTimes = new List <KeyValuePair <Character, int> >();

            characterPlayerNames.Clear();
            int maxTime = 60 /*frames*/ * (((9 /*hours*/ * 60) + 59 /*minutes*/) * 60 + 59 /*seconds*/);

            for (int i = 0; i < characterList.Count; i++)
            {
                int    bestTime   = maxTime;
                string bestPlayer = "Unknown";
                for (int j = 0; j < characterList[i].Value.Count; j++)
                {
                    PlayerEntry entry = characterList[i].Value[j];
                    switch (entry.runend)
                    {
                    case RunEndCause.NormalClear:
                    case RunEndCause.HardClear:
                    case RunEndCause.SpecialClear:
                        break;

                    default:
                        continue;
                    }
                    if (entry.runframes < bestTime)
                    {
                        bestTime   = entry.runframes;
                        bestPlayer = entry.name;
                    }
                }
                characterTimes.Add(new KeyValuePair <Character, int>(characterList[i].Key, bestTime));
                characterPlayerNames.Add(characterList[i].Key, bestPlayer);
            }
            characterTimes.Sort((x, y) => x.Value.CompareTo(y.Value));
            stringBuilder.AppendLine("<font size=\"6\">Character best time</font><br /><br />");
            stringBuilder.AppendLine("<table border=\"1\">");
            for (int i = 0; i < characterList.Count; i++)
            {
                bool finished = false;
                if (characterTimes[i].Value != maxTime)
                {
                    finished = true;
                }
                stringBuilder.Append("<tr><td>");
                stringBuilder.Append(i + 1);
                stringBuilder.Append("</td><td class=\"c");
                stringBuilder.Append(Convert.ToString((int)characterTimes[i].Key, 16).PadLeft(2, '0'));
                stringBuilder.Append("\" /><td>");
                if (finished)
                {
                    stringBuilder.Append(characterPlayerNames[characterTimes[i].Key]);
                }
                else
                {
                    stringBuilder.Append("<i>N/A</i>");
                }
                stringBuilder.Append("</td><td>");
                if (finished)
                {
                    stringBuilder.Append(PlayerEntry.GetTime(characterTimes[i].Value));
                }
                else
                {
                    stringBuilder.Append("<i>did not finish</i>");
                }
                stringBuilder.AppendLine("</td></tr>");
            }
            stringBuilder.AppendLine("</table><br/><br/>");

            //Finish
            WriteFooter(PageType.Stats, true);

            //Write to file
            return(stringBuilder.ToString());
        }