コード例 #1
0
ファイル: Graves.cs プロジェクト: yegithub/Aimtec-2
        private void SpellDetector_OnProcessSpecialSpell(Obj_AI_Base hero, Obj_AI_BaseMissileClientDataEventArgs args, SpellData spellData, SpecialSpellEventArgs specialSpellArgs)
        {
            if (spellData.SpellName == "GravesQLineSpell")
            {
                var newData = (SpellData)spellData.Clone();
                newData.IsPerpendicular = true;
                newData.SecondaryRadius = 255f;
                newData.UpdatePosition  = false;
                newData.ExtraEndTime    = 1300;

                var end   = args.End;
                var start = args.Start;

                if (end.Distance(start) > newData.Range)
                {
                    end = args.Start + (args.End - args.Start).Normalized() * newData.Range;
                }

                if (end.Distance(start) < newData.Range)
                {
                    end = args.Start + (args.End - args.Start).Normalized() * newData.Range;
                }

                var w = EvadeHelper.GetNearWallPoint(start, end);
                if (w != default(Vector3))
                {
                    end = w;
                }

                //SpellDetector.CreateSpellData(hero, hero.ServerPosition, end, spellData);
                SpellDetector.CreateSpellData(hero, hero.ServerPosition, end, newData);
            }
        }
コード例 #2
0
        private void SpellDetector_OnProcessSpecialSpell(Obj_AI_Base hero, Obj_AI_BaseMissileClientDataEventArgs args, SpellData spellData, SpecialSpellEventArgs specialSpellArgs)
        {
            if (spellData.SpellName != "ZileanQ")
            {
                return;
            }

            var end = args.End;

            if (args.Start.Distance(end) > spellData.Range)
            {
                end = args.Start + (args.End - args.Start).Normalized() * spellData.Range;
            }

            foreach (var bomb in Bombs.Where(b => b.IsValid && !b.IsDead && b.IsVisible))
            {
                var newData = (SpellData)spellData.Clone();
                newData.Radius = 350;

                if (!(end.Distance(bomb.Position) <= newData.Radius))
                {
                    continue;
                }

                SpellDetector.CreateSpellData(hero, hero.ServerPosition, bomb.Position, newData, null, 0, true, SpellType.Circular, false, newData.Radius);
                SpellDetector.CreateSpellData(hero, hero.ServerPosition, end, newData, null, 0, true, SpellType.Circular, false, newData.Radius);
                specialSpellArgs.NoProcess = true;
            }

            foreach (var bombPosition in QSpots.Values)
            {
                var newData = (SpellData)spellData.Clone();
                newData.Radius = 350;

                if (!(end.Distance(bombPosition) <= newData.Radius) || QSpots.Count <= 1)
                {
                    continue;
                }

                SpellDetector.CreateSpellData(hero, hero.ServerPosition, bombPosition, newData, null, 0, true, SpellType.Circular, false, newData.Radius);
                SpellDetector.CreateSpellData(hero, hero.ServerPosition, end, newData, null, 0, true, SpellType.Circular, false, newData.Radius);
                specialSpellArgs.NoProcess = true;
            }

            QSpots[Game.ClockTime] = end;
        }
コード例 #3
0
ファイル: Twitch.cs プロジェクト: yegithub/Aimtec-2
        private void ProcessSpell_TwitchSprayandPrayAttack(Obj_AI_Base hero, Obj_AI_BaseMissileClientDataEventArgs args, SpellData spellData, SpecialSpellEventArgs specialSpellArgs)
        {
            if (spellData.SpellName == "TwitchSprayandPrayAttack")
            {
                if (args.Target != null)
                {
                    var start = hero.ServerPosition;
                    var end   = hero.ServerPosition + (args.Target.Position - hero.ServerPosition) * spellData.Range;

                    var data = (SpellData)spellData.Clone();
                    data.SpellDelay = hero.AttackCastDelay * 1000;

                    SpellDetector.CreateSpellData(hero, start, end, data);
                }
            }
        }
コード例 #4
0
ファイル: Fizz.cs プロジェクト: yegithub/Aimtec-2
        private void ProcessSPellFizzMarinerDoom(Obj_AI_Base hero, Obj_AI_BaseMissileClientDataEventArgs args, SpellData spellData, SpecialSpellEventArgs specialSpellArgs)
        {
            if (spellData.SpellName == "FizzR")
            {
                var start  = args.Start;
                var endPos = args.End;

                if (start.Distance(endPos) > spellData.Range)
                {
                    endPos = start + (endPos - start).Normalized() * spellData.Range;
                }

                var dist   = start.Distance(endPos);
                var radius = dist > 910 ? 400 : (dist >= 455 ? 300 : 200);

                var data = (SpellData)spellData.Clone();
                data.SecondaryRadius = radius;

                specialSpellArgs.SpellData = data;
            }
        }
コード例 #5
0
        private void SpellDetector_OnProcessSpecialSpell(Obj_AI_Base hero, Obj_AI_BaseMissileClientDataEventArgs args, SpellData spellData, SpecialSpellEventArgs specialSpellArgs)
        {
            if (spellData.SpellName.ToLower() == "syndrae")
            {
                var estart = args.Start;
                var eend   = args.Start + (args.End - args.Start).Normalized() * 800;

                foreach (var sphere in _spheres.Where(s => s.IsValid && !s.IsDead))
                {
                    // check if e whill hit the sphere
                    var proj = sphere.Position.To2D().ProjectOn(estart.To2D(), eend.To2D());
                    if (proj.IsOnSegment && sphere.Position.To2D().Distance(proj.SegmentPoint) <= sphere.BoundingRadius + 155)
                    {
                        var start = sphere.Position;
                        var end   = hero.ServerPosition + (sphere.Position - hero.ServerPosition).Normalized() * spellData.Range;
                        var data  = (SpellData)spellData.Clone();
                        data.SpellDelay = sphere.Distance(hero.ServerPosition) / spellData.ProjectileSpeed * 1000;
                        SpellDetector.CreateSpellData(hero, start, end, data, sphere);
                    }
                }

                foreach (var entry in _qSpots)
                {
                    var spherePosition = entry.Value;

                    // check if e whill hit the sphere
                    var proj = spherePosition.To2D().ProjectOn(estart.To2D(), eend.To2D());
                    if (proj.IsOnSegment && spherePosition.To2D().Distance(proj.SegmentPoint) <= 155)
                    {
                        var start = spherePosition;
                        var end   = hero.ServerPosition + (spherePosition - hero.ServerPosition).Normalized() * spellData.Range;
                        var data  = (SpellData)spellData.Clone();
                        data.SpellDelay = spherePosition.Distance(hero.ServerPosition) / spellData.ProjectileSpeed * 1000;
                        SpellDetector.CreateSpellData(hero, start, end, data);
                    }
                }

                specialSpellArgs.NoProcess = true;
            }

            if (spellData.SpellName.ToLower() == "syndraq")
            {
                var end = args.End;
                if (args.Start.Distance(end) > spellData.Range)
                {
                    end = args.Start + (args.End - args.Start).Normalized() * spellData.Range;
                }

                _qSpots[Game.ClockTime] = end;
            }

            if (spellData.SpellName.ToLower() == "syndrawcast")
            {
                var end = args.End;
                if (args.Start.Distance(end) > spellData.Range)
                {
                    end = args.Start + (args.End - args.Start).Normalized() * spellData.Range;
                }

                _qSpots[Game.ClockTime] = end;
            }
        }